Thank you Mike.
----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 07, 2007 8:07 PM
Subject: RE: [hlcoders] New SDK problems
Nope. This is still the right way to do it but the new vtex_dll.dll was
not included in the SDK distro. It's on the list of things to fix
immediately. Thanks for your patience. :)
-Mike
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Ottalini
Sent: Wednesday, November 07, 2007 4:54 PM
To: [email protected]
Subject: Re: [hlcoders] New SDK problems
I tried that, still get:
] buildcubemaps
R_RedownloadAllLightmaps took 483.688 msec!
Can't load vtex_dll.dll
checking with filemon, it doesn't even appear to go out to the disk to
find
the file.
perhaps there is a new method of building cubemaps for the ep2 engine.
----- Original Message -----
From: "Jake Breen"
To: <[email protected]>
Sent: Wednesday, November 07, 2007 2:34 PM
Subject: Re: [hlcoders] New SDK problems
Tried copying the vtex dlls from the new sourcesdk orangebox bin to
ep2/tf2/portal's bin folder?
Christopher Harris wrote:
With the new engine games it seems you can't buildcubemaps in the
game.
Chris
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