--
[ Picked text/plain from multipart/alternative ]
I'll check it out tomorrow with my laptop which is Core 2 Duo @ T5600
1.83GHz :-)

/ProZak


On 07/11/2007, Chris Green <[EMAIL PROTECTED]> wrote:
>
> tony's supposition is right - the version of the lightmapped generic
> shader in the sdk won't work with this. it should show up on models, as
> the screenshots indicate,
> if you have the helper objects for lights turned on, pick the
> non-raytraced mode, and if your graphics card is fancy enough.
>
> Also, I'd be curious about any feedback on the speed of the new vrad.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
> Sergi
> Sent: Wednesday, November 07, 2007 12:26 PM
> To: [email protected]
> Subject: Re: [hlcoders] Lighting preview / displacement lighting bug
>
> --
> [ Picked text/plain from multipart/alternative ]
> There is a broken shader FYI. From what I've been told it'll be fixed
> soon.
> (it doesn't work properly for anyone)
>
>
> On 11/7/07, Alan Shaffer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I've been getting mixed results with the lighting preview on my
> 7900GS,
> > and
> > the ray tracing mode doesn't even work at all. Hoping this gets fixed
> > soon.
> >
> > On 11/7/07, Ryan ------- <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi mike, just wondering, does the new lighting preview mode come
> with
> > > the update today? Also does the new sdk / engine update address the
> > > lighting bug concerning light bouncing incorrectly (read: not at
> all)
> > > off of displacement surfaces?
> > >
> > > cheers
> > >
> > >
> > > Ryan
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > --
> >
> > _______________________________________________
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> >
> >
>
>
> --
> -omega
> --
>
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