Good, that's what I wanted to hear :-).

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Neale
Roberts
Sent: Wednesday, November 07, 2007 3:09 PM
To: [email protected]
Subject: Re: [hlcoders] Lighting preview / displacement lighting bug

The T2 map I was working on went from a VRAD compile time of 22 minutes
down to just over 8, and that's also after switching from all dynamic to
static props.

Chris Green wrote:
> tony's supposition is right - the version of the lightmapped generic
> shader in the sdk won't work with this. it should show up on models,
as
> the screenshots indicate,
> if you have the helper objects for lights turned on, pick the
> non-raytraced mode, and if your graphics card is fancy enough.
>
> Also, I'd be curious about any feedback on the speed of the new vrad.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
"omega"
> Sergi
> Sent: Wednesday, November 07, 2007 12:26 PM
> To: [email protected]
> Subject: Re: [hlcoders] Lighting preview / displacement lighting bug
>
> --
> [ Picked text/plain from multipart/alternative ]
> There is a broken shader FYI. From what I've been told it'll be fixed
> soon.
> (it doesn't work properly for anyone)
>
>
> On 11/7/07, Alan Shaffer <[EMAIL PROTECTED]> wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I've been getting mixed results with the lighting preview on my
>>
> 7900GS,
>
>> and
>> the ray tracing mode doesn't even work at all. Hoping this gets fixed
>> soon.
>>
>> On 11/7/07, Ryan ------- <[EMAIL PROTECTED]> wrote:
>>
>>> Hi mike, just wondering, does the new lighting preview mode come
>>>
> with
>
>>> the update today? Also does the new sdk / engine update address the
>>> lighting bug concerning light bouncing incorrectly (read: not at
>>>
> all)
>
>>> off of displacement surfaces?
>>>
>>> cheers
>>>
>>>
>>> Ryan
>>>
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>>>
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>>
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>>
>
>
> --
> -omega
> --
>
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