Valve is in a tough position with the cinematic physics, they will have to most likely create their own version of the third party application they used, and that is a lot to expect.
On Nov 10, 2007 11:21 AM, Τeo95 <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Aww, damn. I see. > Oh well, I'll just be patient. > > -Speel > -----Original Message----- > >Subject: RE: [hlcoders] Cinematic Physics? > >Date: Fri, 9 Nov 2007 09:30:50 -0800 > >From: "Mike Durand" <[EMAIL PROTECTED]> > >To: <hlcoders@list.valvesoftware.com> > >Reply-To: hlcoders@list.valvesoftware.com > > > >We're still trying to figure out the right way to make this available to > the > >mod community. Right now we depend on a customized version of a third-party > >tool that we can't redistribute. So this is probably a feature that you > >guys can't count on using right away, unfortunately. > > > >-Mike > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders