Valve is in a tough position with the cinematic physics, they will
have to most likely create their own version of the third party
application they used, and that is a lot to expect.

On Nov 10, 2007 11:21 AM, Τeo95 <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Aww, damn. I see.
> Oh well, I'll just be patient.
>
> -Speel
> -----Original Message-----
> >Subject: RE: [hlcoders] Cinematic Physics?
> >Date: Fri, 9 Nov 2007 09:30:50 -0800
> >From: "Mike Durand" <[EMAIL PROTECTED]>
> >To: <hlcoders@list.valvesoftware.com>
> >Reply-To: hlcoders@list.valvesoftware.com
> >
> >We're still trying to figure out the right way to make this available to
> the
> >mod community. Right now we depend on a customized version of a third-party
> >tool that we can't redistribute. So this is probably a feature that you
> >guys can't count on using right away, unfortunately.
> >
> >-Mike
> --
>
>
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--
~skidz
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