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I found the entity that valve made the gman self shadow with (decompile the 4th 
episode 2 map I think), and basically it acts exactly the same as the player 
flashlight. I can imagine its the same entity.> From: [EMAIL PROTECTED]> To: 
[email protected]> Subject: [hlcoders] Self Shadowing on models> 
Date: Sun, 11 Nov 2007 17:14:21 -0800> > --> [ Picked text/plain from 
multipart/alternative ]> I'm not sure if i noticed it or not while playing 
through EP2 but does> the new EP2 engine support self-shadowing on models?> I 
just played Call of Duty 4 and was impressed with the self shadowing done> on 
the prop models and player models.> > It'd be great if we could have self 
shadowing for our prop models> (especially static prop models) and character 
models.> > --> > _______________________________________________> To 
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