-- [ Picked text/plain from multipart/alternative ] I found the entity that valve made the gman self shadow with (decompile the 4th episode 2 map I think), and basically it acts exactly the same as the player flashlight. I can imagine its the same entity.> From: [EMAIL PROTECTED]> To: [email protected]> Subject: [hlcoders] Self Shadowing on models> Date: Sun, 11 Nov 2007 17:14:21 -0800> > --> [ Picked text/plain from multipart/alternative ]> I'm not sure if i noticed it or not while playing through EP2 but does> the new EP2 engine support self-shadowing on models?> I just played Call of Duty 4 and was impressed with the self shadowing done> on the prop models and player models.> > It'd be great if we could have self shadowing for our prop models> (especially static prop models) and character models.> > --> > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

