Self-Shadowing can only be created by a special light ent, and the
flashlight.

caleb smith wrote:
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I found the entity that valve made the gman self shadow with (decompile the 4th episode 2 map I think), and basically it acts exactly the same 
as the player flashlight. I can imagine its the same entity.> From: [EMAIL PROTECTED]> To: [email protected]> Subject: 
[hlcoders] Self Shadowing on models> Date: Sun, 11 Nov 2007 17:14:21 -0800> > --> [ Picked text/plain from multipart/alternative 
]> I'm not sure if i noticed it or not while playing through EP2 but does> the new EP2 engine support self-shadowing on models?> I 
just played Call of Duty 4 and was impressed with the self shadowing done> on the prop models and player models.> > It'd be great if 
we could have self shadowing for our prop models> (especially static prop models) and character models.> > --> > 
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