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[ Picked text/plain from multipart/alternative ]
oh groovus.. that does look totally dish.
I reckon it's to be used sparingly though.. Can someone from Valve comment
on the rendering cost of using these dynamic shadowing techniques?
I imagine it must be pretty expensive because it was only used in the
flashlight for EP2 and not any other light sources.

----- Original Message -----
From: "Christopher Harris" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, November 11, 2007 5:42 PM
Subject: Re: [hlcoders] Self Shadowing on models


> Yes, use the flashlight to do it.
>
> http://www.hl2world.com/bbs/look-mah-no-flashlight-now-with-map-on-page-3-vt48554.html
> ----- Original Message -----
> From: "Minh" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, November 11, 2007 8:14 PM
> Subject: [hlcoders] Self Shadowing on models
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>>    I'm not sure if i noticed it or not while playing through EP2 but does
>> the new EP2 engine support self-shadowing on models?
>> I just played Call of Duty 4 and was impressed with the self shadowing
>> done
>> on the prop models and player models.
>>
>> It'd be great if we could have self shadowing for our prop models
>> (especially static prop models) and character models.
>>
>> --
>>
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