Source is an engine. Engines come in builds.
The three builds currently (and historically) in use by modders are,
IIRC, the one used in HL2, the one used in EP1, and the one used in the
Orange Box.
At the moment, you can only make mods for EP1, which then run off the
Source SDK Base. (This removes the requirement of people having to have
EP1 to run your mod; I hear there will be a Source SDK Base for the
Orange Box engine too.) Soon(ish), the sources for the OB engine will be
released too.
I advise you not to delve too far in mod making with the EP1 engine. You
can experiment, but you should probably create your first concise mod
with the EP2 engine, simply because a) it's being released soon, b) it's
going to be supported longer and c) it has more features.
The reason you had to add that switch was so that the SDK tool doesn't
try to extract the (currently non-existent) EP2 engine sources.
Hope this clears things up.
~~ Ondra
On 16.11.07 7:37 Uhr, Neuwirth Christoph wrote:
I just wanna create a source mod. Not ep1 or ep2 just a regular source
mod.
Adding the engine parameter made it working.
Thx for the help
Christopher Harris schrieb:
Oh I thought he just wanted to make a mod, not an ep2 one.
----- Original Message -----
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, November 15, 2007 4:54 PM
Subject: Re: [hlcoders] Cant create source mod
Christopher Harris wrote:
It doesn't matter, you don't need ep1 to use the source sdk. You just
need a
game that comes with it according to the steam store.
But you DO need EP2 SDK source code if you are going to create a mod
for
an EP2 based game. No source code for EP2 has been released yet.
You can use the SDK (level editor, tools), but you can't create a mod.
--
Jeffrey "botman" Broome
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