gamemovement.cpp and sdk_gamemovement.cpp are the files you want. They handle the walking on ground / collision.
On Nov 17, 2007 12:03 AM, Neuwirth Christoph <[EMAIL PROTECTED]> wrote: > No one? > > Neuwirth Christoph schrieb: > > > Hello > > > > After i got the suggestions from you guys to wait with serious work > > until ep2 sdk comes out, i decided to learn a bit about the movement > > code of hl2. > > > > 1. How much Difference is between hl1 and hl2 movement code(except hl1 > > is c and hl2 is c++) > > 2. How is the movement code predicted? > > 3. is the Movement code shared like hl1 or has each workspace its own > > movement code? > > 4. Is it possible to port the hl1 movementcode to c++ even without > > engine access?(i know a lil offtopic but interesting tough) > > > > greetz > > chris > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

