Take a look at http://developer.valvesoftware.com/wiki/Lag_Compensation scroll down to Client Side Prediction. Explains player movement prediction and interpolation.
On Nov 17, 2007 2:57 AM, Neuwirth Christoph <[EMAIL PROTECTED]> wrote: > Thx for the answer but i knew those files already. > > I´d need some advise in those points cause source coding and msvc++ 2003 > are completley new for me. > > So anyone can answer those questions? > > Joel R. schrieb: > > > gamemovement.cpp and sdk_gamemovement.cpp are the files you want. > > They handle the walking on ground / collision. > > > > On Nov 17, 2007 12:03 AM, Neuwirth Christoph <[EMAIL PROTECTED]> wrote: > > > >> No one? > >> > >> Neuwirth Christoph schrieb: > >> > >> > >>> Hello > >>> > >>> After i got the suggestions from you guys to wait with serious work > >>> until ep2 sdk comes out, i decided to learn a bit about the movement > >>> code of hl2. > >>> > >>> 1. How much Difference is between hl1 and hl2 movement code(except hl1 > >>> is c and hl2 is c++) > >>> 2. How is the movement code predicted? > >>> 3. is the Movement code shared like hl1 or has each workspace its own > >>> movement code? > >>> 4. Is it possible to port the hl1 movementcode to c++ even without > >>> engine access?(i know a lil offtopic but interesting tough) > >>> > >>> greetz > >>> chris > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

