I've been pondering over this for a while, and it's quite a puzzling
problem for me since there doesn't seem to be any documented cases or
solutions...

Basically I'm using a custom player class inheriting from CHL2_Player
in a HL2SP mod. I have some trigger_changelevel entities in certain
locations that load into another area (which works fine as far as
loading the other area goes).  My problem occurs when the player comes
out the other side. It doesn't seem to carry the custom player over
into the next map, because although the player model is the same (It's
a 3rd person mod), none of the stuff that I've added to my class is
accessible, like the client commands. Now I presume by this that it's
not actually spawning my player class, but just a hl2_player. The
problem is I don't know why, because it spawns my class on level load
from the menu (using map levelname).

I'd appreciate any input towards solving this dilemma, I'm quite stuck
at the moment and falling behind schedule...

Thanks,
Jamie

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