I've been pondering over this for a while, and it's quite a puzzling problem for me since there doesn't seem to be any documented cases or solutions...
Basically I'm using a custom player class inheriting from CHL2_Player in a HL2SP mod. I have some trigger_changelevel entities in certain locations that load into another area (which works fine as far as loading the other area goes). My problem occurs when the player comes out the other side. It doesn't seem to carry the custom player over into the next map, because although the player model is the same (It's a 3rd person mod), none of the stuff that I've added to my class is accessible, like the client commands. Now I presume by this that it's not actually spawning my player class, but just a hl2_player. The problem is I don't know why, because it spawns my class on level load from the menu (using map levelname). I'd appreciate any input towards solving this dilemma, I'm quite stuck at the moment and falling behind schedule... Thanks, Jamie _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

