Yes I have done both of these things... it still does not seem to load
the custom player class, which is why I'm so puzzled...

On Nov 26, 2007 10:07 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> Continuing what garry said also make sure you set up a complete
> datadesc for your class. the datadesc is what save and restore use
> including changelevel
>
>
>
> On 11/26/07, Garry Newman <[EMAIL PROTECTED]> wrote:
> > How are you making it use your new player class? You've removed this line
> > right?
> >
> > LINK_ENTITY_TO_CLASS( player, CHL2_Player );
> >
> > And replaced it with your class?
> >
> >
> > On Nov 26, 2007 7:44 PM, Jamie Femia <[EMAIL PROTECTED]> wrote:
> > > I've been pondering over this for a while, and it's quite a puzzling
> > > problem for me since there doesn't seem to be any documented cases or
> > > solutions...
> > >
> > > Basically I'm using a custom player class inheriting from CHL2_Player
> > > in a HL2SP mod. I have some trigger_changelevel entities in certain
> > > locations that load into another area (which works fine as far as
> > > loading the other area goes).  My problem occurs when the player comes
> > > out the other side. It doesn't seem to carry the custom player over
> > > into the next map, because although the player model is the same (It's
> > > a 3rd person mod), none of the stuff that I've added to my class is
> > > accessible, like the client commands. Now I presume by this that it's
> > > not actually spawning my player class, but just a hl2_player. The
> > > problem is I don't know why, because it spawns my class on level load
> > > from the menu (using map levelname).
> > >
> > > I'd appreciate any input towards solving this dilemma, I'm quite stuck
> > > at the moment and falling behind schedule...
> > >
> > > Thanks,
> > > Jamie
> > >
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> >
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> >
>
>
> --
> -omega
>
>
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