Yes I have done both of these things... it still does not seem to load the custom player class, which is why I'm so puzzled...
On Nov 26, 2007 10:07 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > Continuing what garry said also make sure you set up a complete > datadesc for your class. the datadesc is what save and restore use > including changelevel > > > > On 11/26/07, Garry Newman <[EMAIL PROTECTED]> wrote: > > How are you making it use your new player class? You've removed this line > > right? > > > > LINK_ENTITY_TO_CLASS( player, CHL2_Player ); > > > > And replaced it with your class? > > > > > > On Nov 26, 2007 7:44 PM, Jamie Femia <[EMAIL PROTECTED]> wrote: > > > I've been pondering over this for a while, and it's quite a puzzling > > > problem for me since there doesn't seem to be any documented cases or > > > solutions... > > > > > > Basically I'm using a custom player class inheriting from CHL2_Player > > > in a HL2SP mod. I have some trigger_changelevel entities in certain > > > locations that load into another area (which works fine as far as > > > loading the other area goes). My problem occurs when the player comes > > > out the other side. It doesn't seem to carry the custom player over > > > into the next map, because although the player model is the same (It's > > > a 3rd person mod), none of the stuff that I've added to my class is > > > accessible, like the client commands. Now I presume by this that it's > > > not actually spawning my player class, but just a hl2_player. The > > > problem is I don't know why, because it spawns my class on level load > > > from the menu (using map levelname). > > > > > > I'd appreciate any input towards solving this dilemma, I'm quite stuck > > > at the moment and falling behind schedule... > > > > > > Thanks, > > > Jamie > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

