Continuing what garry said also make sure you set up a complete
datadesc for your class. the datadesc is what save and restore use
including changelevel


On 11/26/07, Garry Newman <[EMAIL PROTECTED]> wrote:
> How are you making it use your new player class? You've removed this line
> right?
>
> LINK_ENTITY_TO_CLASS( player, CHL2_Player );
>
> And replaced it with your class?
>
>
> On Nov 26, 2007 7:44 PM, Jamie Femia <[EMAIL PROTECTED]> wrote:
> > I've been pondering over this for a while, and it's quite a puzzling
> > problem for me since there doesn't seem to be any documented cases or
> > solutions...
> >
> > Basically I'm using a custom player class inheriting from CHL2_Player
> > in a HL2SP mod. I have some trigger_changelevel entities in certain
> > locations that load into another area (which works fine as far as
> > loading the other area goes).  My problem occurs when the player comes
> > out the other side. It doesn't seem to carry the custom player over
> > into the next map, because although the player model is the same (It's
> > a 3rd person mod), none of the stuff that I've added to my class is
> > accessible, like the client commands. Now I presume by this that it's
> > not actually spawning my player class, but just a hl2_player. The
> > problem is I don't know why, because it spawns my class on level load
> > from the menu (using map levelname).
> >
> > I'd appreciate any input towards solving this dilemma, I'm quite stuck
> > at the moment and falling behind schedule...
> >
> > Thanks,
> > Jamie
> >
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--
-omega

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