How are you making it use your new player class? You've removed this line right?
LINK_ENTITY_TO_CLASS( player, CHL2_Player ); And replaced it with your class? On Nov 26, 2007 7:44 PM, Jamie Femia <[EMAIL PROTECTED]> wrote: > I've been pondering over this for a while, and it's quite a puzzling > problem for me since there doesn't seem to be any documented cases or > solutions... > > Basically I'm using a custom player class inheriting from CHL2_Player > in a HL2SP mod. I have some trigger_changelevel entities in certain > locations that load into another area (which works fine as far as > loading the other area goes). My problem occurs when the player comes > out the other side. It doesn't seem to carry the custom player over > into the next map, because although the player model is the same (It's > a 3rd person mod), none of the stuff that I've added to my class is > accessible, like the client commands. Now I presume by this that it's > not actually spawning my player class, but just a hl2_player. The > problem is I don't know why, because it spawns my class on level load > from the menu (using map levelname). > > I'd appreciate any input towards solving this dilemma, I'm quite stuck > at the moment and falling behind schedule... > > Thanks, > Jamie > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

