How are you making it use your new player class? You've removed this line right?

LINK_ENTITY_TO_CLASS( player, CHL2_Player );

And replaced it with your class?


On Nov 26, 2007 7:44 PM, Jamie Femia <[EMAIL PROTECTED]> wrote:
> I've been pondering over this for a while, and it's quite a puzzling
> problem for me since there doesn't seem to be any documented cases or
> solutions...
>
> Basically I'm using a custom player class inheriting from CHL2_Player
> in a HL2SP mod. I have some trigger_changelevel entities in certain
> locations that load into another area (which works fine as far as
> loading the other area goes).  My problem occurs when the player comes
> out the other side. It doesn't seem to carry the custom player over
> into the next map, because although the player model is the same (It's
> a 3rd person mod), none of the stuff that I've added to my class is
> accessible, like the client commands. Now I presume by this that it's
> not actually spawning my player class, but just a hl2_player. The
> problem is I don't know why, because it spawns my class on level load
> from the menu (using map levelname).
>
> I'd appreciate any input towards solving this dilemma, I'm quite stuck
> at the moment and falling behind schedule...
>
> Thanks,
> Jamie
>
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