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I specified "surfaceprop metal"  in the .qc file so it should have the
correct decals/special fx.
Since it's a model, the surfaceproperty of the material is irrelevant. Only
brushes use the surfaceproperty of a material when creating decals/special
fx.

----- Original Message -----
From: "Adam Donovan" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 28, 2007 5:23 AM
Subject: [hlcoders] RE: prop_dynamic don't have animated collision boxes


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Do the bullets go right through or is it because of the material it uses
doesnt have a surface prop and so it doesnt seem to collide because the
engine isnt creating the decals/particles?  I have no idea really but thats
what first comes to mind
adam

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