-- [ Picked text/plain from multipart/alternative ] I specified "surfaceprop metal" in the .qc file so it should have the correct decals/special fx. Since it's a model, the surfaceproperty of the material is irrelevant. Only brushes use the surfaceproperty of a material when creating decals/special fx.
----- Original Message ----- From: "Adam Donovan" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, November 28, 2007 5:23 AM Subject: [hlcoders] RE: prop_dynamic don't have animated collision boxes -- [ Picked text/plain from multipart/alternative ] Do the bullets go right through or is it because of the material it uses doesnt have a surface prop and so it doesnt seem to collide because the engine isnt creating the decals/particles? I have no idea really but thats what first comes to mind adam _________________________________________________________________ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext&_t=764565661&_r=OCT07_endtext_Future&_m=EXT -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

