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Well one thing of note is that bone followers are server-side only.
You'll have to initialize them on the client too.
I had this problem a year or two ago when I was working on something else.

Off-hand, I can't answer the question directly other than what I said. I'll
investigate though, to come up with a solution ;)
-Tony

On Nov 28, 2007 10:03 AM, Minh <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> I specified "surfaceprop metal"  in the .qc file so it should have the
> correct decals/special fx.
> Since it's a model, the surfaceproperty of the material is irrelevant.
> Only
> brushes use the surfaceproperty of a material when creating decals/special
> fx.
>
> ----- Original Message -----
> From: "Adam Donovan" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, November 28, 2007 5:23 AM
> Subject: [hlcoders] RE: prop_dynamic don't have animated collision boxes
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Do the bullets go right through or is it because of the material it uses
> doesnt have a surface prop and so it doesnt seem to collide because the
> engine isnt creating the decals/particles?  I have no idea really but
> thats
> what first comes to mind
> adam
>
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--
-omega
--

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