-- [ Picked text/plain from multipart/alternative ] Well one thing of note is that bone followers are server-side only. You'll have to initialize them on the client too. I had this problem a year or two ago when I was working on something else.
Off-hand, I can't answer the question directly other than what I said. I'll investigate though, to come up with a solution ;) -Tony On Nov 28, 2007 10:03 AM, Minh <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I specified "surfaceprop metal" in the .qc file so it should have the > correct decals/special fx. > Since it's a model, the surfaceproperty of the material is irrelevant. > Only > brushes use the surfaceproperty of a material when creating decals/special > fx. > > ----- Original Message ----- > From: "Adam Donovan" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, November 28, 2007 5:23 AM > Subject: [hlcoders] RE: prop_dynamic don't have animated collision boxes > > > -- > [ Picked text/plain from multipart/alternative ] > Do the bullets go right through or is it because of the material it uses > doesnt have a surface prop and so it doesnt seem to collide because the > engine isnt creating the decals/particles? I have no idea really but > thats > what first comes to mind > adam > > _________________________________________________________________ > Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext&_t=764565661&_r=OCT07_endtext_Future&_m=EXT > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

