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[ Picked text/plain from multipart/alternative ]
Ahh, you're right.. The bullets aren't going thru.. They;re just not
rendering any special f/x or decals. Apparently the server and client aren't
in synch when using bone_followers.
I cant wait for the new Source 2007...

----- Original Message -----
From: "Jay Stelly" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 28, 2007 8:06 AM
Subject: RE: [hlcoders] RE: prop_dynamic don't have animated collision boxes


> Are you sure the bullets are going through the bone followers on the
> server?  Or do they just appear to because the client-side effects go
> through them?
>
> Anyway, I'm pretty sure I fixed all of the issues with using bone
> followers more generally like this between ep1 & ep2 (not being
> client-side, vcollide_wireframe 1 not working or not working well,
> automatic setup from a $collisionjoints qc script, some solid flag
> issues on the parent prop, maybe some others). When you get the latest
> code you should be able to merge those changes over.
>
> Jay
>
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Tony "omega" Sergi
>> Sent: Wednesday, November 28, 2007 7:27 AM
>> To: [email protected]
>> Subject: Re: [hlcoders] RE: prop_dynamic don't have animated
>> collision boxes
>>
>> --
>> [ Picked text/plain from multipart/alternative ] Well one
>> thing of note is that bone followers are server-side only.
>> You'll have to initialize them on the client too.
>> I had this problem a year or two ago when I was working on
>> something else.
>>
>> Off-hand, I can't answer the question directly other than
>> what I said. I'll investigate though, to come up with a
>> solution ;) -Tony
>>
>> On Nov 28, 2007 10:03 AM, Minh <[EMAIL PROTECTED]> wrote:
>>
>> > --
>> > [ Picked text/plain from multipart/alternative ] I specified
>> > "surfaceprop metal"  in the .qc file so it should have the correct
>> > decals/special fx.
>> > Since it's a model, the surfaceproperty of the material is
>> irrelevant.
>> > Only
>> > brushes use the surfaceproperty of a material when creating
>> > decals/special fx.
>> >
>> > ----- Original Message -----
>> > From: "Adam Donovan" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Wednesday, November 28, 2007 5:23 AM
>> > Subject: [hlcoders] RE: prop_dynamic don't have animated collision
>> > boxes
>> >
>> >
>> > --
>> > [ Picked text/plain from multipart/alternative ] Do the bullets go
>> > right through or is it because of the material it uses
>> doesnt have a
>> > surface prop and so it doesnt seem to collide because the
>> engine isnt
>> > creating the decals/particles?  I have no idea really but
>> thats what
>> > first comes to mind adam
>> >
>> > _________________________________________________________________
>> > Your Future Starts Here. Dream it? Then be it! Find it at
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>> >
>> >
>> http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2
>> >
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>> > &_r=OCT07_endtext_Future&_m=EXT
>> > --
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
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>>
>>
>> --
>> -omega
>> --
>>
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>
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