Are you sure the bullets are going through the bone followers on the
server?  Or do they just appear to because the client-side effects go
through them?

Anyway, I'm pretty sure I fixed all of the issues with using bone
followers more generally like this between ep1 & ep2 (not being
client-side, vcollide_wireframe 1 not working or not working well,
automatic setup from a $collisionjoints qc script, some solid flag
issues on the parent prop, maybe some others). When you get the latest
code you should be able to merge those changes over.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Tony "omega" Sergi
> Sent: Wednesday, November 28, 2007 7:27 AM
> To: [email protected]
> Subject: Re: [hlcoders] RE: prop_dynamic don't have animated
> collision boxes
>
> --
> [ Picked text/plain from multipart/alternative ] Well one
> thing of note is that bone followers are server-side only.
> You'll have to initialize them on the client too.
> I had this problem a year or two ago when I was working on
> something else.
>
> Off-hand, I can't answer the question directly other than
> what I said. I'll investigate though, to come up with a
> solution ;) -Tony
>
> On Nov 28, 2007 10:03 AM, Minh <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ] I specified
> > "surfaceprop metal"  in the .qc file so it should have the correct
> > decals/special fx.
> > Since it's a model, the surfaceproperty of the material is
> irrelevant.
> > Only
> > brushes use the surfaceproperty of a material when creating
> > decals/special fx.
> >
> > ----- Original Message -----
> > From: "Adam Donovan" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, November 28, 2007 5:23 AM
> > Subject: [hlcoders] RE: prop_dynamic don't have animated collision
> > boxes
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Do the bullets go
> > right through or is it because of the material it uses
> doesnt have a
> > surface prop and so it doesnt seem to collide because the
> engine isnt
> > creating the decals/particles?  I have no idea really but
> thats what
> > first comes to mind adam
> >
> > _________________________________________________________________
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> > --
> >
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>
> --
> -omega
> --
>
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