Are you sure the bullets are going through the bone followers on the server? Or do they just appear to because the client-side effects go through them?
Anyway, I'm pretty sure I fixed all of the issues with using bone followers more generally like this between ep1 & ep2 (not being client-side, vcollide_wireframe 1 not working or not working well, automatic setup from a $collisionjoints qc script, some solid flag issues on the parent prop, maybe some others). When you get the latest code you should be able to merge those changes over. Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Tony "omega" Sergi > Sent: Wednesday, November 28, 2007 7:27 AM > To: [email protected] > Subject: Re: [hlcoders] RE: prop_dynamic don't have animated > collision boxes > > -- > [ Picked text/plain from multipart/alternative ] Well one > thing of note is that bone followers are server-side only. > You'll have to initialize them on the client too. > I had this problem a year or two ago when I was working on > something else. > > Off-hand, I can't answer the question directly other than > what I said. I'll investigate though, to come up with a > solution ;) -Tony > > On Nov 28, 2007 10:03 AM, Minh <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] I specified > > "surfaceprop metal" in the .qc file so it should have the correct > > decals/special fx. > > Since it's a model, the surfaceproperty of the material is > irrelevant. > > Only > > brushes use the surfaceproperty of a material when creating > > decals/special fx. > > > > ----- Original Message ----- > > From: "Adam Donovan" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Wednesday, November 28, 2007 5:23 AM > > Subject: [hlcoders] RE: prop_dynamic don't have animated collision > > boxes > > > > > > -- > > [ Picked text/plain from multipart/alternative ] Do the bullets go > > right through or is it because of the material it uses > doesnt have a > > surface prop and so it doesnt seem to collide because the > engine isnt > > creating the decals/particles? I have no idea really but > thats what > > first comes to mind adam > > > > _________________________________________________________________ > > Your Future Starts Here. Dream it? Then be it! Find it at > > www.seek.com.au > > > > > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2 > > > Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext&_t=764565661 > > &_r=OCT07_endtext_Future&_m=EXT > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

