--
[ Picked text/plain from multipart/alternative ]
The reason you need to specify it as 8 WAY is because
"move_yaw" pose parameter is an 8 way blended parameter.

The 9 WAY method uses two pose paremeters.
"move_x"
"move_y"


I believe the CS Source player models use move_x and move_y
You should try to base your .qc file off the CS:Source player models.

Oh, and the only difference between 9Way and 8WAY is that the 9WAY has an
extra animation for when the player is stationary. In the code, working with
9WAY animation is simpler because you just have to set the 'move_x' and
'move_y' pose paremeter to '0' and the player is playing the idle animation.
With 8WAY animation, you have to blend in a seperate idle sequence.. which
is a bit more complicated..
I recommend copying the CSSource method and using 9WAY.

8WAY is an older method that was designed before 9WAY became the standard
method for Source character animation.


----- Original Message -----
From: "Alvin Ng" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, December 02, 2007 9:38 PM
Subject: [hlcoders] 3rd person cam, player's animation


> --
> [ Picked text/plain from multipart/alternative ]
> I am creating a mod with own models and animation and I am having a
> problem
> whereby the
> main player model doesn't play the the correct animations when the keys
> are
> pressed, like
>
> key W    -Plays animation running forward
> key A     -Plays animation shafting left
> key S     -Plays animation running backwards
> key D     -Plays animation shafting right
>
> Right now, the animations played for all four keys are the running forward
> animation.
> In the .qc file at the move_yaw the animations are working inside the
> hlmv.exe but not in the mod.
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to