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There's no physics in GoldSrc, or Half-Life 1 as far as I know ;-)

/ProZak


On 18/12/2007, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> Does GoldSrc not use it? :O
>
> Learn a new thing every day
>
> <---- I am Pillock
>
> Tobias Kamersgaard wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Exactly why would they have to distribute the Havok source code, for an
> > engine that doesn't use the Havok physics system :-/?
> >
> > /ProZak
> >
> >
> > On 18/12/2007, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> >> I'm wonderin too, considering Source was based off of this (And they
> >> cannot distribute the Havok source code), how could they do that?
> >>
> >>
> >> Tobias Kammersgaard wrote:
> >>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Where did you hear this :o?
> >>>
> >>> /ProZak
> >>>
> >>>
> >>> On 18/12/2007, Neuwirth Christoph <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>> Hello folks
> >>>>
> >>>> the last time i heard from coder friends that valve is going to
> release
> >>>> the hl1 engine code in 2k8.
> >>>>
> >>>> i dont take such rumors serious but i want to be sure.
> >>>>
> >>>> So
> >>>>
> >>>> is valve going to release the hl1 engine source 2k8 or anywhere in
> the
> >>>> near future?
> >>>>
> >>>> greets
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
> >>>>
> >>>>
> >>>>
> >>> --
> >>>
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> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> > --
> >
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> please visit:
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> >
> >
> >
>
>
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>
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