sv_gravity 0... hehe.

At least there was collision detection. Wait. noclip. It's nice how you
can gradually deactivate pretty much all engine features with a bit of
console magic.

As for physics... there was that insanely unrealistic push-pull
feature... a really bad precursor to today's physics as Havok, PhysX
etc. have formed it.

~~ Ondra

On 18.12.07 23:15 Uhr, Ronny Schedel wrote:

There was physics, remember the gravity...

Ronny


--
[ Picked text/plain from multipart/alternative ]
There's no physics in GoldSrc, or Half-Life 1 as far as I know ;-)

/ProZak


On 18/12/2007, Tom Leighton <[EMAIL PROTECTED]> wrote:

Does GoldSrc not use it? :O

Learn a new thing every day

<---- I am Pillock

Tobias Kamersgaard wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Exactly why would they have to distribute the Havok source code,
for an
> engine that doesn't use the Havok physics system :-/?
>
> /ProZak
>
>
> On 18/12/2007, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
>> I'm wonderin too, considering Source was based off of this (And they
>> cannot distribute the Havok source code), how could they do that?
>>
>>
>> Tobias Kammersgaard wrote:
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Where did you hear this :o?
>>>
>>> /ProZak
>>>
>>>
>>> On 18/12/2007, Neuwirth Christoph <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>> Hello folks
>>>>
>>>> the last time i heard from coder friends that valve is going to
release
>>>> the hl1 engine code in 2k8.
>>>>
>>>> i dont take such rumors serious but i want to be sure.
>>>>
>>>> So
>>>>
>>>> is valve going to release the hl1 engine source 2k8 or anywhere in
the
>>>> near future?
>>>>
>>>> greets
>>>>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to