And floating crates in the water that did not submerge...
--- OndÅej HoÅ¡ek <[EMAIL PROTECTED]> wrote: > sv_gravity 0... hehe. > > At least there was collision detection. Wait. > noclip. It's nice how you > can gradually deactivate pretty much all engine > features with a bit of > console magic. > > As for physics... there was that insanely > unrealistic push-pull > feature... a really bad precursor to today's physics > as Havok, PhysX > etc. have formed it. > > ~~ Ondra > > On 18.12.07 23:15 Uhr, Ronny Schedel wrote: > > > > There was physics, remember the gravity... > > > > Ronny > > > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> There's no physics in GoldSrc, or Half-Life 1 as > far as I know ;-) > >> > >> /ProZak > >> > >> > >> On 18/12/2007, Tom Leighton > <[EMAIL PROTECTED]> wrote: > >>> > >>> Does GoldSrc not use it? :O > >>> > >>> Learn a new thing every day > >>> > >>> <---- I am Pillock > >>> > >>> Tobias Kamersgaard wrote: > >>> > -- > >>> > [ Picked text/plain from multipart/alternative > ] > >>> > Exactly why would they have to distribute the > Havok source code, > >>> for an > >>> > engine that doesn't use the Havok physics > system :-/? > >>> > > >>> > /ProZak > >>> > > >>> > > >>> > On 18/12/2007, Tom Leighton > <[EMAIL PROTECTED]> wrote: > >>> > > >>> >> I'm wonderin too, considering Source was > based off of this (And they > >>> >> cannot distribute the Havok source code), how > could they do that? > >>> >> > >>> >> > >>> >> Tobias Kammersgaard wrote: > >>> >> > >>> >>> -- > >>> >>> [ Picked text/plain from > multipart/alternative ] > >>> >>> Where did you hear this :o? > >>> >>> > >>> >>> /ProZak > >>> >>> > >>> >>> > >>> >>> On 18/12/2007, Neuwirth Christoph > <[EMAIL PROTECTED]> wrote: > >>> >>> > >>> >>> > >>> >>>> Hello folks > >>> >>>> > >>> >>>> the last time i heard from coder friends > that valve is going to > >>> release > >>> >>>> the hl1 engine code in 2k8. > >>> >>>> > >>> >>>> i dont take such rumors serious but i want > to be sure. > >>> >>>> > >>> >>>> So > >>> >>>> > >>> >>>> is valve going to release the hl1 engine > source 2k8 or anywhere in > >>> the > >>> >>>> near future? > >>> >>>> > >>> >>>> greets > >>> >>>> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Owner Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

