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All the weapon code is executed on both client and server.. So in
CWeaponSDKBase::DEploy function, just make a portion of the code that is
client side exclusive. You do this by using the #ifdef  directives

CWeaponSDKBase::Deploy
{
 ......

#ifdef CLIENT_DLL
    C_BasePlayer::OverrideView ( );
#endif
.......
}


----- Original Message -----
From: "caleb smith" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 01, 2008 7:36 PM
Subject: [hlcoders] Server-Client Confusion


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[ Picked text/plain from multipart/alternative ]

I am trying to change the position of the camera view with the override view
function in CBasePlayer whenever the player deploys a weapon. I am having
problems though. This function is in the Client project. Is there any
alternative or way around this?
--

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