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hmm, for whatever reason it's not working (I even put a put a console message 
in there just to see). Does this also apply for the sp sdk?> From: [EMAIL 
PROTECTED]> To: [email protected]> Subject: Re: [hlcoders] 
Server-Client Confusion> Date: Tue, 1 Jan 2008 23:01:41 -0500> > --> [ Picked 
text/plain from multipart/alternative ]> OverrideView is only used on the 
client.> It's called from the view code.> > > On Jan 1, 2008 10:53 PM, Minh 
<[EMAIL PROTECTED]> wrote:> > > --> > [ Picked text/plain from 
multipart/alternative ]> >> > All the weapon code is executed on both client 
and server.. So in> > CWeaponSDKBase::DEploy function, just make a portion of 
the code that is> > client side exclusive. You do this by using the #ifdef 
directives> >> > CWeaponSDKBase::Deploy> > {> > ......> >> > #ifdef CLIENT_DLL> 
> C_BasePlayer::OverrideView ( );> > #endif> > .......> > }> >> >> > ----- 
Original Message -----> > From: "caleb smith" <[EMAIL PROTECTED]>> > To: 
<[email protected]>> > Sent: Tuesday, January 01, 2008 7:36 PM> > 
Subject: [hlcoders] Server-Client Confusion> >> >> > --> > [ Picked text/plain 
from multipart/alternative ]> >> > I am trying to change the position of the 
camera view with the override> > view> > function in CBasePlayer whenever the 
player deploys a weapon. I am having> > problems though. This function is in 
the Client project. Is there any> > alternative or way around this?> > --> >> > 
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http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > --> -omega> 
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