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thanx for clearing that up for me :D> From: [EMAIL PROTECTED]> To: 
[email protected]> Subject: Re: [hlcoders] Server-Client 
Confusion> Date: Tue, 1 Jan 2008 19:53:53 -0800> > --> [ Picked text/plain from 
multipart/alternative ]> > All the weapon code is executed on both client and 
server.. So in> CWeaponSDKBase::DEploy function, just make a portion of the 
code that is> client side exclusive. You do this by using the #ifdef 
directives> > CWeaponSDKBase::Deploy> {> ......> > #ifdef CLIENT_DLL> 
C_BasePlayer::OverrideView ( );> #endif> .......> }> > > ----- Original Message 
-----> From: "caleb smith" <[EMAIL PROTECTED]>> To: 
<[email protected]>> Sent: Tuesday, January 01, 2008 7:36 PM> 
Subject: [hlcoders] Server-Client Confusion> > > --> [ Picked text/plain from 
multipart/alternative ]> > I am trying to change the position of the camera 
view with the override view> function in CBasePlayer whenever the player 
deploys a weapon. I am having> problems though. This function is in the Client 
project. Is there any> alternative or way around this?> --> > 
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