-- [ Picked text/plain from multipart/alternative ] thanx for clearing that up for me :D> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: [hlcoders] Server-Client Confusion> Date: Tue, 1 Jan 2008 19:53:53 -0800> > --> [ Picked text/plain from multipart/alternative ]> > All the weapon code is executed on both client and server.. So in> CWeaponSDKBase::DEploy function, just make a portion of the code that is> client side exclusive. You do this by using the #ifdef directives> > CWeaponSDKBase::Deploy> {> ......> > #ifdef CLIENT_DLL> C_BasePlayer::OverrideView ( );> #endif> .......> }> > > ----- Original Message -----> From: "caleb smith" <[EMAIL PROTECTED]>> To: <[email protected]>> Sent: Tuesday, January 01, 2008 7:36 PM> Subject: [hlcoders] Server-Client Confusion> > > --> [ Picked text/plain from multipart/alternative ]> > I am trying to change the position of the camera view with the override view> function in CBasePlayer whenever the player deploys a weapon. I am having> problems though. This function is in the Client project. Is there any> alternative or way around this?> --> > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives,> please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > --> > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

