Hm, i thought Teddy did it with the refraction shader
when he showed it off at Free Play in 2005 (About 8
weeks before it went public alpha).

Might have to ask him directly, and that was also
almost 2 1/2 years ago anyway!

--- "Adam Maras (memzero)" <[EMAIL PROTECTED]>
wrote:

> Wasn't us.
>
> //   Adam Maras (memzero)
>
> Adam "amckern" McKern wrote:
> > Could also be Dystopia?
> >
> > http://www.dystopia-game.com/
> >
> > Adam
> >
> >
> > --- Chris Janes <[EMAIL PROTECTED]> wrote:
> >
> >
> >> I think the mod you're talking about was Caliber
> -
> >> last I knew the coder
> >> that did the shield stuff had moved on
> (Imperio59)
> >> and it seems the mod
> >> itself is dead, their domain just points to an
> >> advert filled holding page
> >> now, so I don't think it'll be easy to track any
> of
> >> their team down to get
> >> info from.
> >>
> >> It's possible that their shield was more than
> just a
> >> sphere mesh with a
> >> pretty refraction shader applied to it, they may
> >> have done some fancy shader
> >> writing to get the ripple or something in the
> code.
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On
> >> Behalf Of Ryan Sheffer
> >> Sent: 12 January 2008 20:41
> >> To: [email protected]
> >> Subject: Re: [hlcoders] Animated Decals on Models
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> What we are looking for is either a way around
> this
> >> issue above or an
> >> alternative. I remember a mod awhile back that
> had
> >> sphere shields around
> >> robot players, and when the shields were struck
> by a
> >> bullet they would make
> >> a very nice ripple effect. We are trying to
> >> basically accomplish the same
> >> thing, but so far with bad results.
> >>
> >>
> >> _______________________________________________
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> >>
> >
>
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> >
> >>
> >
> >
> > --------
> > Owner Nigredo Studios
> http://www.nigredostudios.com
> >
> >
> >
>
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--------
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