--
[ Picked text/plain from multipart/alternative ]
The shader you're thinking about is likely the Predator shader from the HL2
leak, but the Dys Stealth just uses a standard Refraction shader AFAIK

On Jan 13, 2008 5:05 PM, Adam Maras (memzero) <[EMAIL PROTECTED]>
wrote:

> Hmm, I'll have to look into that. If that's stashed somewhere, I
> wouldn't mind having a look at it either :D
>
> //   Adam Maras (memzero)
>
> Adam "amckern" McKern wrote:
> > Hm, i thought Teddy did it with the refraction shader
> > when he showed it off at Free Play in 2005 (About 8
> > weeks before it went public alpha).
> >
> > Might have to ask him directly, and that was also
> > almost 2 1/2 years ago anyway!
> >
> > --- "Adam Maras (memzero)" <[EMAIL PROTECTED]>
> > wrote:
> >
> >
> >> Wasn't us.
> >>
> >> //   Adam Maras (memzero)
> >>
> >> Adam "amckern" McKern wrote:
> >>
> >>> Could also be Dystopia?
> >>>
> >>> http://www.dystopia-game.com/
> >>>
> >>> Adam
> >>>
> >>>
> >>> --- Chris Janes <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>
> >>>> I think the mod you're talking about was Caliber
> >>>>
> >> -
> >>
> >>>> last I knew the coder
> >>>> that did the shield stuff had moved on
> >>>>
> >> (Imperio59)
> >>
> >>>> and it seems the mod
> >>>> itself is dead, their domain just points to an
> >>>> advert filled holding page
> >>>> now, so I don't think it'll be easy to track any
> >>>>
> >> of
> >>
> >>>> their team down to get
> >>>> info from.
> >>>>
> >>>> It's possible that their shield was more than
> >>>>
> >> just a
> >>
> >>>> sphere mesh with a
> >>>> pretty refraction shader applied to it, they may
> >>>> have done some fancy shader
> >>>> writing to get the ripple or something in the
> >>>>
> >> code.
> >>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On
> >>>> Behalf Of Ryan Sheffer
> >>>> Sent: 12 January 2008 20:41
> >>>> To: [email protected]
> >>>> Subject: Re: [hlcoders] Animated Decals on Models
> >>>>
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> What we are looking for is either a way around
> >>>>
> >> this
> >>
> >>>> issue above or an
> >>>> alternative. I remember a mod awhile back that
> >>>>
> >> had
> >>
> >>>> sphere shields around
> >>>> robot players, and when the shields were struck
> >>>>
> >> by a
> >>
> >>>> bullet they would make
> >>>> a very nice ripple effect. We are trying to
> >>>> basically accomplish the same
> >>>> thing, but so far with bad results.
> >>>>
> >>>>
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> >>>>
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> >>
> >>>> the list archives, please visit:
> >>>>
> >>>>
> >>>>
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >>> --------
> >>> Owner Nigredo Studios
> >>>
> >> http://www.nigredostudios.com
> >>
> >>>
> >>>
> >
> ____________________________________________________________________________________
> >
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> >>>
> > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
> >
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> >>>
> >> view the list archives, please visit:
> >>
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> >
> >>>
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> >>
> >>
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> >
> >>
> >
> >
> > --------
> > Owner Nigredo Studios http://www.nigredostudios.com
> >
> >
> >
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> >
> >
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> >
> >
>
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>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

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