-- [ Picked text/plain from multipart/alternative ] The shader you're thinking about is likely the Predator shader from the HL2 leak, but the Dys Stealth just uses a standard Refraction shader AFAIK
On Jan 13, 2008 5:05 PM, Adam Maras (memzero) <[EMAIL PROTECTED]> wrote: > Hmm, I'll have to look into that. If that's stashed somewhere, I > wouldn't mind having a look at it either :D > > // Adam Maras (memzero) > > Adam "amckern" McKern wrote: > > Hm, i thought Teddy did it with the refraction shader > > when he showed it off at Free Play in 2005 (About 8 > > weeks before it went public alpha). > > > > Might have to ask him directly, and that was also > > almost 2 1/2 years ago anyway! > > > > --- "Adam Maras (memzero)" <[EMAIL PROTECTED]> > > wrote: > > > > > >> Wasn't us. > >> > >> // Adam Maras (memzero) > >> > >> Adam "amckern" McKern wrote: > >> > >>> Could also be Dystopia? > >>> > >>> http://www.dystopia-game.com/ > >>> > >>> Adam > >>> > >>> > >>> --- Chris Janes <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>> > >>>> I think the mod you're talking about was Caliber > >>>> > >> - > >> > >>>> last I knew the coder > >>>> that did the shield stuff had moved on > >>>> > >> (Imperio59) > >> > >>>> and it seems the mod > >>>> itself is dead, their domain just points to an > >>>> advert filled holding page > >>>> now, so I don't think it'll be easy to track any > >>>> > >> of > >> > >>>> their team down to get > >>>> info from. > >>>> > >>>> It's possible that their shield was more than > >>>> > >> just a > >> > >>>> sphere mesh with a > >>>> pretty refraction shader applied to it, they may > >>>> have done some fancy shader > >>>> writing to get the ripple or something in the > >>>> > >> code. > >> > >>>> -----Original Message----- > >>>> From: [EMAIL PROTECTED] > >>>> [mailto:[EMAIL PROTECTED] On > >>>> Behalf Of Ryan Sheffer > >>>> Sent: 12 January 2008 20:41 > >>>> To: [email protected] > >>>> Subject: Re: [hlcoders] Animated Decals on Models > >>>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> What we are looking for is either a way around > >>>> > >> this > >> > >>>> issue above or an > >>>> alternative. I remember a mod awhile back that > >>>> > >> had > >> > >>>> sphere shields around > >>>> robot players, and when the shields were struck > >>>> > >> by a > >> > >>>> bullet they would make > >>>> a very nice ripple effect. We are trying to > >>>> basically accomplish the same > >>>> thing, but so far with bad results. > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or > >>>> > >> view > >> > >>>> the list archives, please visit: > >>>> > >>>> > >>>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>> -------- > >>> Owner Nigredo Studios > >>> > >> http://www.nigredostudios.com > >> > >>> > >>> > > > ____________________________________________________________________________________ > > > >>> Be a better friend, newshound, and > >>> know-it-all with Yahoo! Mobile. Try it now. > >>> > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or > >>> > >> view the list archives, please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view > >> the list archives, please visit: > >> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > > -------- > > Owner Nigredo Studios http://www.nigredostudios.com > > > > > > > ____________________________________________________________________________________ > > Be a better friend, newshound, and > > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

