Hmm, I'll have to look into that. If that's stashed somewhere, I
wouldn't mind having a look at it either :D

//   Adam Maras (memzero)

Adam "amckern" McKern wrote:
Hm, i thought Teddy did it with the refraction shader
when he showed it off at Free Play in 2005 (About 8
weeks before it went public alpha).

Might have to ask him directly, and that was also
almost 2 1/2 years ago anyway!

--- "Adam Maras (memzero)" <[EMAIL PROTECTED]>
wrote:


Wasn't us.

//   Adam Maras (memzero)

Adam "amckern" McKern wrote:

Could also be Dystopia?

http://www.dystopia-game.com/

Adam


--- Chris Janes <[EMAIL PROTECTED]> wrote:



I think the mod you're talking about was Caliber

-

last I knew the coder
that did the shield stuff had moved on

(Imperio59)

and it seems the mod
itself is dead, their domain just points to an
advert filled holding page
now, so I don't think it'll be easy to track any

of

their team down to get
info from.

It's possible that their shield was more than

just a

sphere mesh with a
pretty refraction shader applied to it, they may
have done some fancy shader
writing to get the ripple or something in the

code.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Ryan Sheffer
Sent: 12 January 2008 20:41
To: [email protected]
Subject: Re: [hlcoders] Animated Decals on Models

--
[ Picked text/plain from multipart/alternative ]
What we are looking for is either a way around

this

issue above or an
alternative. I remember a mod awhile back that

had

sphere shields around
robot players, and when the shields were struck

by a

bullet they would make
a very nice ripple effect. We are trying to
basically accomplish the same
thing, but so far with bad results.


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