-- [ Picked text/plain from multipart/alternative ] Well thanks for the help so far guys. I don't know if ill be able to track down Imperio59, last I saw he was posting on the wavelength forums. If its shader related, I have very little knowledge.
Anyway, thanks again, I'm sure we will figure something out. :) On Jan 12, 2008 11:43 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > The shader you're thinking about is likely the Predator shader from the > HL2 > leak, but the Dys Stealth just uses a standard Refraction shader AFAIK > > On Jan 13, 2008 5:05 PM, Adam Maras (memzero) <[EMAIL PROTECTED]> > wrote: > > > Hmm, I'll have to look into that. If that's stashed somewhere, I > > wouldn't mind having a look at it either :D > > > > // Adam Maras (memzero) > > > > Adam "amckern" McKern wrote: > > > Hm, i thought Teddy did it with the refraction shader > > > when he showed it off at Free Play in 2005 (About 8 > > > weeks before it went public alpha). > > > > > > Might have to ask him directly, and that was also > > > almost 2 1/2 years ago anyway! > > > > > > --- "Adam Maras (memzero)" <[EMAIL PROTECTED]> > > > wrote: > > > > > > > > >> Wasn't us. > > >> > > >> // Adam Maras (memzero) > > >> > > >> Adam "amckern" McKern wrote: > > >> > > >>> Could also be Dystopia? > > >>> > > >>> http://www.dystopia-game.com/ > > >>> > > >>> Adam > > >>> > > >>> > > >>> --- Chris Janes <[EMAIL PROTECTED]> wrote: > > >>> > > >>> > > >>> > > >>>> I think the mod you're talking about was Caliber > > >>>> > > >> - > > >> > > >>>> last I knew the coder > > >>>> that did the shield stuff had moved on > > >>>> > > >> (Imperio59) > > >> > > >>>> and it seems the mod > > >>>> itself is dead, their domain just points to an > > >>>> advert filled holding page > > >>>> now, so I don't think it'll be easy to track any > > >>>> > > >> of > > >> > > >>>> their team down to get > > >>>> info from. > > >>>> > > >>>> It's possible that their shield was more than > > >>>> > > >> just a > > >> > > >>>> sphere mesh with a > > >>>> pretty refraction shader applied to it, they may > > >>>> have done some fancy shader > > >>>> writing to get the ripple or something in the > > >>>> > > >> code. > > >> > > >>>> -----Original Message----- > > >>>> From: [EMAIL PROTECTED] > > >>>> [mailto:[EMAIL PROTECTED] On > > >>>> Behalf Of Ryan Sheffer > > >>>> Sent: 12 January 2008 20:41 > > >>>> To: [email protected] > > >>>> Subject: Re: [hlcoders] Animated Decals on Models > > >>>> > > >>>> -- > > >>>> [ Picked text/plain from multipart/alternative ] > > >>>> What we are looking for is either a way around > > >>>> > > >> this > > >> > > >>>> issue above or an > > >>>> alternative. I remember a mod awhile back that > > >>>> > > >> had > > >> > > >>>> sphere shields around > > >>>> robot players, and when the shields were struck > > >>>> > > >> by a > > >> > > >>>> bullet they would make > > >>>> a very nice ripple effect. We are trying to > > >>>> basically accomplish the same > > >>>> thing, but so far with bad results. > > >>>> > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or > > >>>> > > >> view > > >> > > >>>> the list archives, please visit: > > >>>> > > >>>> > > >>>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >>> -------- > > >>> Owner Nigredo Studios > > >>> > > >> http://www.nigredostudios.com > > >> > > >>> > > >>> > > > > > > ____________________________________________________________________________________ > > > > > >>> Be a better friend, newshound, and > > >>> know-it-all with Yahoo! Mobile. Try it now. > > >>> > > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or > > >>> > > >> view the list archives, please visit: > > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view > > >> the list archives, please visit: > > >> > > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >> > > > > > > > > > -------- > > > Owner Nigredo Studios http://www.nigredostudios.com > > > > > > > > > > > > ____________________________________________________________________________________ > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

