--
[ Picked text/plain from multipart/alternative ]
Well thanks for the help so far guys. I don't know if ill be able to track
down Imperio59, last I saw he was posting on the wavelength forums. If its
shader related, I have very little knowledge.

Anyway, thanks again, I'm sure we will figure something out. :)

On Jan 12, 2008 11:43 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> The shader you're thinking about is likely the Predator shader from the
> HL2
> leak, but the Dys Stealth just uses a standard Refraction shader AFAIK
>
> On Jan 13, 2008 5:05 PM, Adam Maras (memzero) <[EMAIL PROTECTED]>
> wrote:
>
> > Hmm, I'll have to look into that. If that's stashed somewhere, I
> > wouldn't mind having a look at it either :D
> >
> > //   Adam Maras (memzero)
> >
> > Adam "amckern" McKern wrote:
> > > Hm, i thought Teddy did it with the refraction shader
> > > when he showed it off at Free Play in 2005 (About 8
> > > weeks before it went public alpha).
> > >
> > > Might have to ask him directly, and that was also
> > > almost 2 1/2 years ago anyway!
> > >
> > > --- "Adam Maras (memzero)" <[EMAIL PROTECTED]>
> > > wrote:
> > >
> > >
> > >> Wasn't us.
> > >>
> > >> //   Adam Maras (memzero)
> > >>
> > >> Adam "amckern" McKern wrote:
> > >>
> > >>> Could also be Dystopia?
> > >>>
> > >>> http://www.dystopia-game.com/
> > >>>
> > >>> Adam
> > >>>
> > >>>
> > >>> --- Chris Janes <[EMAIL PROTECTED]> wrote:
> > >>>
> > >>>
> > >>>
> > >>>> I think the mod you're talking about was Caliber
> > >>>>
> > >> -
> > >>
> > >>>> last I knew the coder
> > >>>> that did the shield stuff had moved on
> > >>>>
> > >> (Imperio59)
> > >>
> > >>>> and it seems the mod
> > >>>> itself is dead, their domain just points to an
> > >>>> advert filled holding page
> > >>>> now, so I don't think it'll be easy to track any
> > >>>>
> > >> of
> > >>
> > >>>> their team down to get
> > >>>> info from.
> > >>>>
> > >>>> It's possible that their shield was more than
> > >>>>
> > >> just a
> > >>
> > >>>> sphere mesh with a
> > >>>> pretty refraction shader applied to it, they may
> > >>>> have done some fancy shader
> > >>>> writing to get the ripple or something in the
> > >>>>
> > >> code.
> > >>
> > >>>> -----Original Message-----
> > >>>> From: [EMAIL PROTECTED]
> > >>>> [mailto:[EMAIL PROTECTED] On
> > >>>> Behalf Of Ryan Sheffer
> > >>>> Sent: 12 January 2008 20:41
> > >>>> To: [email protected]
> > >>>> Subject: Re: [hlcoders] Animated Decals on Models
> > >>>>
> > >>>> --
> > >>>> [ Picked text/plain from multipart/alternative ]
> > >>>> What we are looking for is either a way around
> > >>>>
> > >> this
> > >>
> > >>>> issue above or an
> > >>>> alternative. I remember a mod awhile back that
> > >>>>
> > >> had
> > >>
> > >>>> sphere shields around
> > >>>> robot players, and when the shields were struck
> > >>>>
> > >> by a
> > >>
> > >>>> bullet they would make
> > >>>> a very nice ripple effect. We are trying to
> > >>>> basically accomplish the same
> > >>>> thing, but so far with bad results.
> > >>>>
> > >>>>
> > >>>> _______________________________________________
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> > >>>>
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> > >>
> > >>>> the list archives, please visit:
> > >>>>
> > >>>>
> > >>>>
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >>> --------
> > >>> Owner Nigredo Studios
> > >>>
> > >> http://www.nigredostudios.com
> > >>
> > >>>
> > >>>
> > >
> >
> ____________________________________________________________________________________
> > >
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> > >>>
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> > >
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> > >>>
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> > >
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> > >
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> > >
> >
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> > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
> > >
> > >
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> > please visit:
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> > >
> > >
> >
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> > please visit:
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> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


--
~skidz
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