good question. i hope someone here knows how On Jan 19, 2008 7:54 PM, Matt Woodrow <[EMAIL PROTECTED]> wrote: > Hi > > This is more of a scripting question than mod coding as such but it > seemed partially relevant and I'm hoping someone will have any idea. > I'm trying to attach a model to the player entity in tf2. The model is a > physics model and i've succesfully created a 'prop_dynamic_override' and > attached it to the 'partyhat' attachment of the player model. > From third person view it renders correctly but from first person it is > still visible approximately where the head should be and bounces around > at the top of the screen. > > Does anyone know of a way I can hide it from the view in first player, > but still have it visible to other players? > I've spent a while looking around the valve wiki and entity property > lists but can't find anything relevant/that has an effect. > > Cheers > > pRED* > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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