good question. i hope someone here knows how

On Jan 19, 2008 7:54 PM, Matt Woodrow <[EMAIL PROTECTED]> wrote:
> Hi
>
> This is more of a scripting question than mod coding as such but it
> seemed partially relevant and I'm hoping someone will have any idea.
> I'm trying to attach a model to the player entity in tf2. The model is a
> physics model and i've succesfully created a 'prop_dynamic_override' and
> attached it to the 'partyhat' attachment of the player model.
>  From third person view it renders correctly but from first person it is
> still visible approximately where the head should be and bounces around
> at the top of the screen.
>
> Does anyone know of a way I can hide it from the view in first player,
> but still have it visible to other players?
> I've spent a while looking around the valve wiki and entity property
> lists but can't find anything relevant/that has an effect.
>
> Cheers
>
> pRED*
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to