-- [ Picked text/plain from multipart/alternative ] i'm pretty sure you'd need to be able to do some client side coding. like in the drawmodel func, if i'm attached to the local player and they're not in third person, don't draw.
I can't think of a way to do this via a plugin at all. -Tony On Jan 20, 2008 1:53 AM, Nick <[EMAIL PROTECTED]> wrote: > good question. i hope someone here knows how > > On Jan 19, 2008 7:54 PM, Matt Woodrow <[EMAIL PROTECTED]> wrote: > > Hi > > > > This is more of a scripting question than mod coding as such but it > > seemed partially relevant and I'm hoping someone will have any idea. > > I'm trying to attach a model to the player entity in tf2. The model is a > > physics model and i've succesfully created a 'prop_dynamic_override' and > > attached it to the 'partyhat' attachment of the player model. > > From third person view it renders correctly but from first person it is > > still visible approximately where the head should be and bounces around > > at the top of the screen. > > > > Does anyone know of a way I can hide it from the view in first player, > > but still have it visible to other players? > > I've spent a while looking around the valve wiki and entity property > > lists but can't find anything relevant/that has an effect. > > > > Cheers > > > > pRED* > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

