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Yes, it's client side.

On Jan 20, 2008 3:17 AM, Matt Woodrow <[EMAIL PROTECTED]> wrote:

> I thought that might be the case.
> Anyone have an idea how the party hats are done as part of the actual
> tf_birthday mode?
>
> I couldn't find any new entities created on enabling the mode so it
> might be fully client side rendered?
>
> Tony "omega" Sergi wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i'm pretty sure you'd need to be able to do some client side coding.
> like in
> > the drawmodel func, if i'm attached to the local player and they're not
> in
> > third person, don't draw.
> >
> > I can't think of a way to do this via a plugin at all.
> > -Tony
> >
> > On Jan 20, 2008 1:53 AM, Nick <[EMAIL PROTECTED]> wrote:
> >
> >
> >> good question. i hope someone here knows how
> >>
> >> On Jan 19, 2008 7:54 PM, Matt Woodrow <[EMAIL PROTECTED]> wrote:
> >>
> >>> Hi
> >>>
> >>> This is more of a scripting question than mod coding as such but it
> >>> seemed partially relevant and I'm hoping someone will have any idea.
> >>> I'm trying to attach a model to the player entity in tf2. The model is
> a
> >>> physics model and i've succesfully created a 'prop_dynamic_override'
> and
> >>> attached it to the 'partyhat' attachment of the player model.
> >>>  From third person view it renders correctly but from first person it
> is
> >>> still visible approximately where the head should be and bounces
> around
> >>> at the top of the screen.
> >>>
> >>> Does anyone know of a way I can hide it from the view in first player,
> >>> but still have it visible to other players?
> >>> I've spent a while looking around the valve wiki and entity property
> >>> lists but can't find anything relevant/that has an effect.
> >>>
> >>> Cheers
> >>>
> >>> pRED*
> >>>
> >>> _______________________________________________
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> >>>
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> >>
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> >>>
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >>
> >
> >
> > --
> > -omega
> > --
> >
> > _______________________________________________
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> please visit:
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> >
> >
> >
>
>
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> please visit:
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>


--
-omega
--

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