-- [ Picked text/plain from multipart/alternative ] Yes, it's client side.
On Jan 20, 2008 3:17 AM, Matt Woodrow <[EMAIL PROTECTED]> wrote: > I thought that might be the case. > Anyone have an idea how the party hats are done as part of the actual > tf_birthday mode? > > I couldn't find any new entities created on enabling the mode so it > might be fully client side rendered? > > Tony "omega" Sergi wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > i'm pretty sure you'd need to be able to do some client side coding. > like in > > the drawmodel func, if i'm attached to the local player and they're not > in > > third person, don't draw. > > > > I can't think of a way to do this via a plugin at all. > > -Tony > > > > On Jan 20, 2008 1:53 AM, Nick <[EMAIL PROTECTED]> wrote: > > > > > >> good question. i hope someone here knows how > >> > >> On Jan 19, 2008 7:54 PM, Matt Woodrow <[EMAIL PROTECTED]> wrote: > >> > >>> Hi > >>> > >>> This is more of a scripting question than mod coding as such but it > >>> seemed partially relevant and I'm hoping someone will have any idea. > >>> I'm trying to attach a model to the player entity in tf2. The model is > a > >>> physics model and i've succesfully created a 'prop_dynamic_override' > and > >>> attached it to the 'partyhat' attachment of the player model. > >>> From third person view it renders correctly but from first person it > is > >>> still visible approximately where the head should be and bounces > around > >>> at the top of the screen. > >>> > >>> Does anyone know of a way I can hide it from the view in first player, > >>> but still have it visible to other players? > >>> I've spent a while looking around the valve wiki and entity property > >>> lists but can't find anything relevant/that has an effect. > >>> > >>> Cheers > >>> > >>> pRED* > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > -- > > -omega > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

