-- [ Picked text/plain from multipart/alternative ] There's two ways to prevent people from going through your monster:
1) Define a collision box that is big enough to contain your monster. (this is done in code) 2) Define collision boxes for the bones on your monster, and then use the $bonefollowers option in your .qc file . This will allow the player to walk into the nooks and crannies of your monster while preventing him from going through his legs/arms. #1 is easiest method to do. ----- Original Message ----- From: "abc def" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, January 20, 2008 6:21 PM Subject: [hlcoders] How do I get $jointconstrain details? > -- > [ Picked text/plain from multipart/alternative ] > > I'm new using source, i created a monster, but the collision box is is the > center of the model, where my player can just walk through its legs... > I wonder if its because I never include the bones in the monster... > Plus, how do i get the $jointconstrain details for my bones which i used > 3DMAX > _________________________________________________________________ > Easily manage multiple email accounts with Windows Live Mail! > http://www.get.live.com/wl/all > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

