Take a look at the strider model/npc. He is the holy grail of what you are looking for.
Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of abc def Sent: Sunday, January 20, 2008 10:14 PM To: [email protected] Subject: RE: [hlcoders] How do I get $jointconstrain details? -- [ Picked text/plain from multipart/alternative ] how do i define the bones? using the $jointcontrains? in the hlmv, it shows the hitboxes, but in game, the player still can go through... > From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: [hlcoders] How do I get $jointconstrain details?> Date: Sun, 20 Jan 2008 18:53:15 -0800> > --> [ Picked text/plain from multipart/alternative ]> There's two ways to prevent people from going through your monster:> > 1) Define a collision box that is big enough to contain your monster. (this> is done in code)> 2) Define collision boxes for the bones on your monster, and then use the> $bonefollowers option in your .qc file . This will allow the player to walk> into the nooks and crannies of your monster while preventing him from going> through his legs/arms.> > #1 is easiest method to do.> > ----- Original Message -----> From: "abc def" <[EMAIL PROTECTED]>> To: <[email protected]>> Sent: Sunday, January 20, 2008 6:21 PM> Subject: [hlcoders] How do I get $jointconstrain details?> > > > --> > [ Picked text/plain from multipart/alternative ]> >> > I'm new using source, i created a monster, but the collision box is is the> > center of the model, where my player can just walk through its legs...> > I wonder if its because I never include the bones in the monster...> > Plus, how do i get the $jointconstrain details for my bones which i used> > 3DMAX> > _________________________________________________________________> > Easily manage multiple email accounts with Windows Live Mail!> > http://www.get.live.com/wl/all> > --> >> > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> > --> > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> _________________________________________________________________ Help Splitzo Sally Before It's Too Late! http://www.thegirlwhosplitinto5.com/ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

