It's hard to tell if you are asking two questions or the wrong question.
Nothing about $jointconstrain will affect the collisions between players
and an AI.

So if you really want to author a bunch of $jointconstrain statements to
solve some other problem (like say ragdoll motion - which it will
affect) you can do that inside hlmv with slides and hit the "generate
qc" button to put the qc for those slider settings on the clipboard.
Then just paste it into your qc.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christopher
Harris
Sent: Monday, January 21, 2008 10:19 AM
To: [email protected]
Subject: RE: [hlcoders] How do I get $jointconstrain details?

Take a look at the strider model/npc. He is the holy grail of what you
are
looking for.

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of abc def
Sent: Sunday, January 20, 2008 10:14 PM
To: [email protected]
Subject: RE: [hlcoders] How do I get $jointconstrain details?

--
[ Picked text/plain from multipart/alternative ]

how do i define the bones?
using the $jointcontrains?
in the hlmv, it shows the hitboxes, but in game, the player still can go
through...
> From: [EMAIL PROTECTED]> To: [email protected]> Subject:
Re:
[hlcoders] How do I get $jointconstrain details?> Date: Sun, 20 Jan 2008
18:53:15 -0800> > --> [ Picked text/plain from multipart/alternative ]>
There's two ways to prevent people from going through your monster:> >
1)
Define a collision box that is big enough to contain your monster.
(this> is
done in code)> 2) Define collision boxes for the bones on your monster,
and
then use the> $bonefollowers option in your .qc file . This will allow
the
player to walk> into the nooks and crannies of your monster while
preventing
him from going> through his legs/arms.> > #1 is easiest method to do.> >
----- Original Message -----> From: "abc def"
<[EMAIL PROTECTED]>>
To: <[email protected]>> Sent: Sunday, January 20, 2008
6:21
PM> Subject: [hlcoders] How do I get $jointconstrain details?> > > > -->
> [
Picked text/plain from multipart/alternative ]> >> > I'm new using
source, i
created a monster, but the collision box is is the> > center of the
model,
where my player can just walk through its legs...> > I wonder if its
because
I never include the bones in the monster...> > Plus, how do i get the
$jointconstrain details for my bones which i used> > 3DMAX> >
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