It's hard to tell if you are asking two questions or the wrong question. Nothing about $jointconstrain will affect the collisions between players and an AI.
So if you really want to author a bunch of $jointconstrain statements to solve some other problem (like say ragdoll motion - which it will affect) you can do that inside hlmv with slides and hit the "generate qc" button to put the qc for those slider settings on the clipboard. Then just paste it into your qc. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Harris Sent: Monday, January 21, 2008 10:19 AM To: [email protected] Subject: RE: [hlcoders] How do I get $jointconstrain details? Take a look at the strider model/npc. He is the holy grail of what you are looking for. Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of abc def Sent: Sunday, January 20, 2008 10:14 PM To: [email protected] Subject: RE: [hlcoders] How do I get $jointconstrain details? -- [ Picked text/plain from multipart/alternative ] how do i define the bones? using the $jointcontrains? in the hlmv, it shows the hitboxes, but in game, the player still can go through... > From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: [hlcoders] How do I get $jointconstrain details?> Date: Sun, 20 Jan 2008 18:53:15 -0800> > --> [ Picked text/plain from multipart/alternative ]> There's two ways to prevent people from going through your monster:> > 1) Define a collision box that is big enough to contain your monster. (this> is done in code)> 2) Define collision boxes for the bones on your monster, and then use the> $bonefollowers option in your .qc file . This will allow the player to walk> into the nooks and crannies of your monster while preventing him from going> through his legs/arms.> > #1 is easiest method to do.> > ----- Original Message -----> From: "abc def" <[EMAIL PROTECTED]>> To: <[email protected]>> Sent: Sunday, January 20, 2008 6:21 PM> Subject: [hlcoders] How do I get $jointconstrain details?> > > > --> > [ Picked text/plain from multipart/alternative ]> >> > I'm new using source, i created a monster, but the collision box is is the> > center of the model, where my player can just walk through its legs...> > I wonder if its because I never include the bones in the monster...> > Plus, how do i get the $jointconstrain details for my bones which i used> > 3DMAX> > _________________________________________________________________> > Easily manage multiple email accounts with Windows Live Mail!> > http://www.get.live.com/wl/all> > --> >> > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> > --> > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> _________________________________________________________________ Help Splitzo Sally Before It's Too Late! http://www.thegirlwhosplitinto5.com/ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

