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how do i define the bones?
using the $jointcontrains?
in the hlmv, it shows the hitboxes, but in game, the player still can go 
through...
> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: 
> [hlcoders] How do I get $jointconstrain details?> Date: Sun, 20 Jan 2008 
> 18:53:15 -0800> > --> [ Picked text/plain from multipart/alternative ]> 
> There's two ways to prevent people from going through your monster:> > 1) 
> Define a collision box that is big enough to contain your monster. (this> is 
> done in code)> 2) Define collision boxes for the bones on your monster, and 
> then use the> $bonefollowers option in your .qc file . This will allow the 
> player to walk> into the nooks and crannies of your monster while preventing 
> him from going> through his legs/arms.> > #1 is easiest method to do.> > 
> ----- Original Message -----> From: "abc def" <[EMAIL PROTECTED]>> To: 
> <[email protected]>> Sent: Sunday, January 20, 2008 6:21 PM> 
> Subject: [hlcoders] How do I get $jointconstrain details?> > > > --> > [ 
> Picked text/plain from multipart/alternative ]> >> > I'm new using source, i 
> created a monster, but the collision box is is the> > center of the model, 
> where my player can just walk through its legs...> > I wonder if its because 
> I never include the bones in the monster...> > Plus, how do i get the 
> $jointconstrain details for my bones which i used> > 3DMAX> > 
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