If you're on windows pretty much everybody is going to be using TortoiseSVN.

A cable / dsl connection can be adequate depending on the team size and how
frequent people checkin / update. The specs don't have to be amazing for the
box either - the FF team first used an Athlon 1ghz box running some version
of slackware (and using CVS which is slower) on my cable connection back in
2004. Back then I lived in VA Beach and had the awesome internet provider
known as Cox so having awesome upload for a super cheap price was customary.
(Seriously, Cox is the best cable provider ever; f*** this Comcast &
roadrunner crap).

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Grash
Sent: Monday, January 21, 2008 22:23
To: [email protected]
Subject: Re: [hlcoders] Souce Control

Okay, SVN across the board... That's good.

As for the box, Are we talking like something on a cable modem in a few
cases?

Is there a particular SVN client that's better than others?

-Grash

--- Greg Scott <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> We use a SVN as well, with our project lead hosting the SVN on a
> secure
> box.  The bandwidth isn't always amazing, but it gets the job done
> well.
>
> On Jan 22, 2008 12:47 AM, Adam Maras (memzero)
> <[EMAIL PROTECTED]>
> wrote:
>
> > We're on SVN as well. Also, we use rsync to get content out to
> testers.
> >
> > //   Adam Maras (memzero)
> >
> > Mulchman wrote:
> > > 1) SVN (because it's free)
> > > 2) Hosted on a buddy of someone on the team who can host stuff
> for free
> > >
> > > That's typically how it works for a mod team.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Grash
> > > Sent: Monday, January 21, 2008 21:21
> > > To: [email protected]
> > > Subject: Re: [hlcoders] Souce Control
> > >
> > > I only know how source control is setup in a professional and
> > > commercial setting. Most educational projects follow this model.
> > >
> > > I'm curious to know how mod teams (the true traditional ones with
> > > members spread out all over the place) set up their source
> control.
> > >
> > > Are there places that mod teams generally use?
> > >
> > >
> > >
> > >
> > >
> > >
> >
>
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> > >
> > >
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> >
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>
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