I use TortoiseSVN (AnchSVN within VS was ok, but it slowed the IDE rigt
down... maybe because of the load of files with the SDK :P)

www.assembla.com

free SVN hosting :P

Greg Scott wrote:
--
[ Picked text/plain from multipart/alternative ]
We use TortoiseSVN as well, free SVN management = win, plus the windows
shell additions are easy to use for the not so bright guys on the team. ; )

On Jan 22, 2008 12:45 PM, Mulchman <[EMAIL PROTECTED]> wrote:


If you're on windows pretty much everybody is going to be using
TortoiseSVN.

A cable / dsl connection can be adequate depending on the team size and
how
frequent people checkin / update. The specs don't have to be amazing for
the
box either - the FF team first used an Athlon 1ghz box running some
version
of slackware (and using CVS which is slower) on my cable connection back
in
2004. Back then I lived in VA Beach and had the awesome internet provider
known as Cox so having awesome upload for a super cheap price was
customary.
(Seriously, Cox is the best cable provider ever; f*** this Comcast &
roadrunner crap).

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Grash
Sent: Monday, January 21, 2008 22:23
To: [email protected]
Subject: Re: [hlcoders] Souce Control

Okay, SVN across the board... That's good.

As for the box, Are we talking like something on a cable modem in a few
cases?

Is there a particular SVN client that's better than others?

-Grash

--- Greg Scott <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
We use a SVN as well, with our project lead hosting the SVN on a
secure
box.  The bandwidth isn't always amazing, but it gets the job done
well.

On Jan 22, 2008 12:47 AM, Adam Maras (memzero)
<[EMAIL PROTECTED]>
wrote:


We're on SVN as well. Also, we use rsync to get content out to

testers.

//   Adam Maras (memzero)

Mulchman wrote:

1) SVN (because it's free)
2) Hosted on a buddy of someone on the team who can host stuff

for free

That's typically how it works for a mod team.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Grash
Sent: Monday, January 21, 2008 21:21
To: [email protected]
Subject: Re: [hlcoders] Souce Control

I only know how source control is setup in a professional and
commercial setting. Most educational projects follow this model.

I'm curious to know how mod teams (the true traditional ones with
members spread out all over the place) set up their source

control.

Are there places that mod teams generally use?







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