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I'm pretty sure it is, unless the Ep1 SDK had some Episode 3 and the strider
buster code in it. I'll make a visual comparison with the older code just to
be sure though.

On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:

> The orange box code?
>
> Don't think so.
>
> -----Original Message-----
> From: Harry Pidcock [mailto:[EMAIL PROTECTED]
> Sent: Thursday, January 24, 2008 9:22 AM
> To: [email protected]
> Subject: Re: [hlcoders] New update.
>
>
>
> The code is in the srcsdk gcf.
>
> I'm building it now. So far it compiles.
>
>
> Message: 2
> Date: Thu, 24 Jan 2008 13:23:47 +0000
> From: Neale Roberts <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: Re: [hlcoders] New update.
> Reply-To: [email protected]
>
> For the Episode 1-engined games, the shaded and lightmap views work
> again (not the lighting preview, though). I can't get Hammer to work at
> all for the OB games.
>
>
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