-- [ Picked text/plain from multipart/alternative ] I'm pretty sure it is, unless the Ep1 SDK had some Episode 3 and the strider buster code in it. I'll make a visual comparison with the older code just to be sure though.
On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote: > The orange box code? > > Don't think so. > > -----Original Message----- > From: Harry Pidcock [mailto:[EMAIL PROTECTED] > Sent: Thursday, January 24, 2008 9:22 AM > To: [email protected] > Subject: Re: [hlcoders] New update. > > > > The code is in the srcsdk gcf. > > I'm building it now. So far it compiles. > > > Message: 2 > Date: Thu, 24 Jan 2008 13:23:47 +0000 > From: Neale Roberts <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlcoders] New update. > Reply-To: [email protected] > > For the Episode 1-engined games, the shaded and lightmap views work > again (not the lighting preview, though). I can't get Hammer to work at > all for the OB games. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

