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[ Picked text/plain from multipart/alternative ]
The steamappid in the gameinfo.txt is different too. It is 218 now. So it is 
likely the updated one.

> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: 
> [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > --> [ Picked 
> text/plain from multipart/alternative ]> I'm pretty sure it is, unless the 
> Ep1 SDK had some Episode 3 and the strider> buster code in it. I'll make a 
> visual comparison with the older code just to> be sure though.> > On Jan 24, 
> 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:> > > The orange box code?> 
> >> > Don't think so.> >> > -----Original Message-----> > From: Harry Pidcock 
> [mailto:[EMAIL PROTECTED]> > Sent: Thursday, January 24, 2008 9:22 AM> > To: 
> [email protected]> > Subject: Re: [hlcoders] New update.> >> >> 
> >> > The code is in the srcsdk gcf.> >> > I'm building it now. So far it 
> compiles.> >> >> > Message: 2> > Date: Thu, 24 Jan 2008 13:23:47 +0000> > 
> From: Neale Roberts <[EMAIL PROTECTED]>> > To: 
> [email protected]> > Subject: Re: [hlcoders] New update.> > 
> Reply-To: [email protected]> >> > For the Episode 1-engined 
> games, the shaded and lightmap views work> > again (not the lighting preview, 
> though). I can't get Hammer to work at> > all for the OB games.> >> >> > 
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