The new style ConCommands are in, so i assume its NEWER code than the
normal sdk :P

I wonder what Mike thinks of us all now, ban us all from hlcoders for
hackage, or just shrug it off and hire us all? :P

Keeper wrote:
Strange, because I looked at some of the headers released for the plugins,
and they don't match with what's in the gcf.

Imma wait.  :)

-----Original Message-----
From: Ed Kehoe [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 24, 2008 10:41 AM
To: [email protected]
Subject: Re: [hlcoders] New update.

--
[ Picked text/plain from multipart/alternative ]
Yeah, visual comparison took all of 5 seconds. The directory structure is
completely different, and the VS2003 solution files are gone.

Rejoice, people, for the promised day has finally come! :D

On Jan 24, 2008 10:38 AM, Sander van Noort <[EMAIL PROTECTED]>
wrote:


--
[ Picked text/plain from multipart/alternative ]
The steamappid in the gameinfo.txt is different too. It is 218 now. So it
is likely the updated one.


From: [EMAIL PROTECTED]> To: [email protected]> Subject:

Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > --> [
Picked text/plain from multipart/alternative ]> I'm pretty sure it is,
unless the Ep1 SDK had some Episode 3 and the strider> buster code in it.
I'll make a visual comparison with the older code just to> be sure

though.>

On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:> > >

The orange box code?> >> > Don't think so.> >> > -----Original

Message----->

From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday,

January 24, 2008 9:22 AM> > To: [email protected]> >
Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the srcsdk
gcf.> >> > I'm building it now. So far it compiles.> >> >> > Message: 2> >
Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
[EMAIL PROTECTED]>> > To: [email protected]> > Subject: Re:
[hlcoders] New update.> > Reply-To: [email protected]> >> >
For the Episode 1-engined games, the shaded and lightmap views work> >

again

(not the lighting preview, though). I can't get Hammer to work at> > all

for

the OB games.> >> >> > _______________________________________________> >

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