--
[ Picked text/plain from multipart/alternative ]
On closer inspection, I'mma have to side with you. It doesn't seem like the
Ep2 files have been added into the solution file (though they are included
with the rest of the source code). Either that or I'm going senile.

On Jan 24, 2008 11:09 AM, Keeper <[EMAIL PROTECTED]> wrote:

> Strange, because I looked at some of the headers released for the plugins,
> and they don't match with what's in the gcf.
>
> Imma wait.  :)
>
> -----Original Message-----
> From: Ed Kehoe [mailto:[EMAIL PROTECTED]
> Sent: Thursday, January 24, 2008 10:41 AM
> To: [email protected]
> Subject: Re: [hlcoders] New update.
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yeah, visual comparison took all of 5 seconds. The directory structure is
> completely different, and the VS2003 solution files are gone.
>
> Rejoice, people, for the promised day has finally come! :D
>
> On Jan 24, 2008 10:38 AM, Sander van Noort <[EMAIL PROTECTED]>
> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The steamappid in the gameinfo.txt is different too. It is 218 now. So
> it
> > is likely the updated one.
> >
> > > From: [EMAIL PROTECTED]> To: [email protected]>
> Subject:
> > Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > -->
> [
> > Picked text/plain from multipart/alternative ]> I'm pretty sure it is,
> > unless the Ep1 SDK had some Episode 3 and the strider> buster code in
> it.
> > I'll make a visual comparison with the older code just to> be sure
> though.>
> > > On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:> >
> >
> > The orange box code?> >> > Don't think so.> >> > -----Original
> Message----->
> > > From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday,
> > January 24, 2008 9:22 AM> > To: [email protected]> >
> > Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the
> srcsdk
> > gcf.> >> > I'm building it now. So far it compiles.> >> >> > Message: 2>
> >
> > Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
> > [EMAIL PROTECTED]>> > To: [email protected]> > Subject:
> Re:
> > [hlcoders] New update.> > Reply-To: [email protected]> >>
> >
> > For the Episode 1-engined games, the shaded and lightmap views work> >
> again
> > (not the lighting preview, though). I can't get Hammer to work at> > all
> for
> > the OB games.> >> >> > _______________________________________________>
> >
> To
> > unsubscribe, edit your list preferences, or view the list archives,> >
> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > >> >> >> > _______________________________________________> > To
> > unsubscribe, edit your list preferences, or view the list archives,> >
> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > >> >> --> > _______________________________________________> To
> unsubscribe,
> > edit your list preferences, or view the list archives, please visit:>
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> > _________________________________________________________________
> > Probeer Live Search: de zoekmachine van de makers van MSN!
> > http://www.live.com/?searchOnly=true
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to