--
[ Picked text/plain from multipart/alternative ]
The new code documentation and organization is awesome.  I'm really looking
forward to working with this new code base as compared to the old one.

\o/

-Brackhar

On Jan 24, 2008 6:39 PM, Christopher Harris <[EMAIL PROTECTED]> wrote:

> I am noticing that none of the episodic code is included in the projects.
> I
> then noticed that trying to include some of it is not possible because
> episodic shared game code is missing.
>
> Also will there ever be Portal gun code included in the future. I noticed
> ifdefs for portal but no portal headers or code files anywhere.
>
> Chris
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
> Sent: Thursday, January 24, 2008 6:17 PM
> To: [email protected]
> Subject: Re: [hlcoders] New update.
>
> I'm on vista, and i just added it to the end of a shortcut
>
> My example
>
> D:\Steam\Steam.exe -beta srcsdk0122
>
> -Jake
>
> Benjamin Davison wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > How do I add -beta srcsdk0122 on vista? Changed from XP :S
> >
> > On Jan 24, 2008 10:58 PM, Tobias Kammersgaard
> <[EMAIL PROTECTED]>
> > wrote:
> >
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >>  Okay, thanks for the heads up ;-) Can we expect any new shaders with
> the
> >> EP2 code?
> >>
> >> Can't wait to see some awesome tools getting released, might be
> >> interesting
> >> to create one.
> >> Just need a good idea, hmm :D!
> >>
> >> /ProZak
> >>
> >>
> >> Mike Durand wrote:
> >>
> >>>> It was on purpose for this release - like the particle editor. Sorry
> I
> >>>> forgot to mention that before.
> >>>>
> >>>> Added to the known issues in the release notes.
> >>>>
> >>>> -Mike
> >>>>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
> >>>> Kammersgaard
> >>>> Sent: Thursday, January 24, 2008 2:39 PM
> >>>> To: [email protected]
> >>>> Subject: Re: [hlcoders] New update.
> >>>>
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> It also seems Mike forgot to add the SDK shaders to the EP2 code.
> >>>> Or perhaps that was on purpose :o?
> >>>>
> >>>> /ProZak
> >>>>
> >>>>
> >>>> On 24/01/2008, Matt Stafford <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> Cheers for the update, but no particle editor is pretty
> disappointing
> >>>>>
> >>>>>
> >>>> :(
> >>>>
> >>>>
> >>>>> On Jan 25, 2008 8:29 AM, DAV <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> And now it started to work again...
> >>>>>>
> >>>>>> Also if you run vbsp outside Hammer its giving the error: Can't
> load
> >>>>>> MaterialSystem.dll
> >>>>>> And vrad is giving the error: Unable to load vphysics DLL.
> >>>>>> (vvis is working fine)
> >>>>>>
> >>>>>> Both work fine in Hammer.
> >>>>>>
> >>>>>> Davide (DAV)
> >>>>>> Email: [EMAIL PROTECTED]
> >>>>>> Azure Sheep: http://halflife.multiplayer.it/azuresheep/
> >>>>>> Point of View: http://halflife.multiplayer.it/pov/
> >>>>>> DAV Levels: http://davlevels.planetquake.com.gamespy.com/
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> ----- Original Message -----
> >>>>>> From: "DAV" <[EMAIL PROTECTED]>
> >>>>>> To: <[email protected]>
> >>>>>> Sent: Thursday, January 24, 2008 8:48 PM
> >>>>>> Subject: Re: [hlcoders] New update.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> Mine was working before but now it started to give the unable to
> >>>>>>>
> >>>>>>>
> >>>> play
> >>>>
> >>>>
> >>>>>> game
> >>>>>>
> >>>>>>
> >>>>>>> at this time error also.
> >>>>>>>
> >>>>>>> Davide (DAV)
> >>>>>>> Email: [EMAIL PROTECTED]
> >>>>>>> Azure Sheep: http://halflife.multiplayer.it/azuresheep/
> >>>>>>> Point of View: http://halflife.multiplayer.it/pov/
> >>>>>>> DAV Levels: http://davlevels.planetquake.com.gamespy.com/
> >>>>>>>
> >>>>>>>
> >>>>>>> ----- Original Message -----
> >>>>>>> From: "Mike Durand" <[EMAIL PROTECTED]>
> >>>>>>> To: <[email protected]>
> >>>>>>> Sent: Thursday, January 24, 2008 7:44 PM
> >>>>>>> Subject: RE: [hlcoders] New update.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> I'm building a mod now to try to duplicate the problem. I'm sure
> >>>>>>>>
> >>>>>>>>
> >>>> I'll
> >>>>
> >>>>
> >>>>>> be
> >>>>>>
> >>>>>>
> >>>>>>>> able to.
> >>>>>>>>
> >>>>>>>> -Mike
> >>>>>>>>
> >>>>>>>> -----Original Message-----
> >>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Adam
> >>>>>>>>
> >>>>>>>>
> >>>>> Maras
> >>>>>
> >>>>>
> >>>>>>>> (memzero)
> >>>>>>>> Sent: Thursday, January 24, 2008 11:38 AM
> >>>>>>>> To: [email protected]
> >>>>>>>> Subject: Re: [hlcoders] New update.
> >>>>>>>>
> >>>>>>>> Same.
> >>>>>>>>
> >>>>>>>> //   Adam
> >>>>>>>>
> >>>>>>>> Mark Chandler wrote:
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> Still cant play mod. Comes up with unable to play game at this
> >>>>>>>>>
> >>>>>>>>>
> >>>> time
> >>>>
> >>>>
> >>>>>>>> error.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> Brand you mod made from scratch ob code, compiled with 2005 pro.
> >>>>>>>>>
> >>>>>>>>> Mark
> >>>>>>>>>
> >>>>>>>>> -----Original Message-----
> >>>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>> Durand
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> Sent: Friday, January 25, 2008 4:16 AM
> >>>>>>>>> To: [email protected]
> >>>>>>>>> Subject: RE: [hlcoders] New update.
> >>>>>>>>>
> >>>>>>>>> The "official" update is rolling out now so please add -beta
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>> srcsdk0122
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> if you haven't already.
> >>>>>>>>>
> >>>>>>>>> I've got the release notes updated here:
> >>>>>>>>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
> >>>>>>>>>
> >>>>>>>>> -Mike
> >>>>>>>>>
> >>>>>>>>> -----Original Message-----
> >>>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>> Leighton
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> Sent: Thursday, January 24, 2008 11:00 AM
> >>>>>>>>> To: [email protected]
> >>>>>>>>> Subject: Re: [hlcoders] New update.
> >>>>>>>>>
> >>>>>>>>> Is this because it hasn't been released yet? :P Running it on
> >>>>>>>>>
> >>>>>>>>>
> >>>> the
> >>>>
> >>>>
> >>>>> Team
> >>>>>
> >>>>>
> >>>>>>>>> Fortress 2 AppID however works.
> >>>>>>>>>
> >>>>>>>>> Mike Durand wrote:
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>> It's actually out right now, but doesn't show up in the Tools
> >>>>>>>>>>
> >>>>>>>>>>
> >>>> menu
> >>>>
> >>>>
> >>>>>>>>> like
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>> the other one does. If you specify 218 as your mod's SteamAppId
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>> then
> >>>>>
> >>>>>
> >>>>>>>>> you
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>> will be loading the *new* Source SDK Base and if you specify
> >>>>>>>>>>
> >>>>>>>>>>
> >>>> 215
> >>>>
> >>>>
> >>>>> then
> >>>>>
> >>>>>
> >>>>>>>>>> you get the familiar one.
> >>>>>>>>>>
> >>>>>>>>>> 218 loads the same content that 215 does. The only difference
> >>>>>>>>>>
> >>>>>>>>>>
> >>>> is
> >>>>
> >>>>
> >>>>> that
> >>>>>
> >>>>>
> >>>>>>>>> it
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>> loads the Orange Box engine cache instead of the Ep1 engine
> >>>>>>>>>>
> >>>>>>>>>>
> >>>> cache.
> >>>>
> >>>>
> >>>>>>>>>> Because they are essentially the same we decided it would be
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>> confusing
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>> to expose the new Source SDK Base on the tools menu along with
> >>>>>>>>>>
> >>>>>>>>>>
> >>>> the
> >>>>
> >>>>
> >>>>>>>> old
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>> one.
> >>>>>>>>>>
> >>>>>>>>>> -Mike
> >>>>>>>>>>
> >>>>>>>>>> -----Original Message-----
> >>>>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>>>>>>>>>
> >>>>>>>>>>
> >>>> Adam
> >>>>
> >>>>
> >>>>>>>> Maras
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>> (memzero)
> >>>>>>>>>> Sent: Thursday, January 24, 2008 10:19 AM
> >>>>>>>>>> To: [email protected]
> >>>>>>>>>> Subject: Re: [hlcoders] New update.
> >>>>>>>>>>
> >>>>>>>>>> Mike, when can we expect to see the new Source SDK *Base* out?
> >>>>>>>>>>
> >>>>>>>>>> //   Adam Maras (memzero)
> >>>>>>>>>>
> >>>>>>>>>> Mike Durand wrote:
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>> Yes, it is fixed and will be part of the release. Be warned
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>> that
> >>>>
> >>>>
> >>>>> the
> >>>>>
> >>>>>
> >>>>>>>>>>> more detailed preview mode (3D Ray-traced Lighting Preview)
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>> can
> >>>>
> >>>>
> >>>>> take
> >>>>>
> >>>>>
> >>>>>>>>> a
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>>> long time on complex maps. But if you're patient you'll see
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>> the
> >>>>
> >>>>
> >>>>>>>> scene
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>> rendered in a new child window.
> >>>>>>>>>>>
> >>>>>>>>>>> -Mike
> >>>>>>>>>>>
> >>>>>>>>>>> -----Original Message-----
> >>>>>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>> Ryan
> >>>>
> >>>>
> >>>>>>>>>> -------
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>> Sent: Thursday, January 24, 2008 10:03 AM
> >>>>>>>>>>> To: [email protected]
> >>>>>>>>>>> Subject: Re: [hlcoders] New update.
> >>>>>>>>>>>
> >>>>>>>>>>> --
> >>>>>>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>>>>>> Hi, mike - is light preview all fixed in this version?
> >>>>>>>>>>>
> >>>>>>>>>>> I might actually weep if it isn't.
> >>>>>>>>>>>
> >>>>>>>>>>> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>> wrote:
> >>>>
> >>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> Hey mike, why wasn't it a beta in the steam settings like the
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>> community?
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> Thought command line betas where a thing of the past.
> >>>>>>>>>>>>
> >>>>>>>>>>>> -----Original Message-----
> >>>>>>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> Mike
> >>>>
> >>>>
> >>>>>>>>>>>>
> >>>>>>>>>>> Durand
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> Sent: Friday, January 25, 2008 2:26 AM
> >>>>>>>>>>>> To: [email protected]
> >>>>>>>>>>>>  Subject: RE: [hlcoders] New update.
> >>>>>>>>>>>>
> >>>>>>>>>>>> My first thought is that we need to change the naming
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> convention
> >>>>
> >>>>
> >>>>>>>> for
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>> our
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> public betas.:)
> >>>>>>>>>>>>
> >>>>>>>>>>>> And just to make it clear: this new version of the SDK has
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> both
> >>>>
> >>>>
> >>>>> the
> >>>>>
> >>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>> old
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> Ep1 mod source code and the Orange Box mod source code. If
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> you
> >>>>
> >>>>
> >>>>> set
> >>>>>
> >>>>>
> >>>>>>>>>> the
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>>> active engine to "HL2:Ep1" then the create mod wizard will
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> copy
> >>>>
> >>>>
> >>>>> the
> >>>>>
> >>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>> old
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> source code to your mod directory. If "Orange Box" is your
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> active
> >>>>
> >>>>
> >>>>>>>>>>>>
> >>>>>>>>>>> engine
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> when you create a mod then you'll get the new stuff. This way
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> we
> >>>>
> >>>>
> >>>>>>>>>>>>
> >>>>>>>>>>> aren't
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> forcing people to port their mods to the newer engine.
> >>>>>>>>>>>>
> >>>>>>>>>>>> -Mike
> >>>>>>>>>>>>
> >>>>>>>>>>>> -----Original Message-----
> >>>>>>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> Tom
> >>>>
> >>>>
> >>>>>>>>>>>>
> >>>>>>>>>>> Leighton
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> Sent: Thursday, January 24, 2008 8:33 AM
> >>>>>>>>>>>> To: [email protected]
> >>>>>>>>>>>> Subject: Re: [hlcoders] New update.
> >>>>>>>>>>>>
> >>>>>>>>>>>> The new style ConCommands are in, so i assume its NEWER code
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> than
> >>>>
> >>>>
> >>>>>>>>> the
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>>>> normal sdk :P
> >>>>>>>>>>>>
> >>>>>>>>>>>> I wonder what Mike thinks of us all now, ban us all from
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>> hlcoders
> >>>>
> >>>>
> >>>>>>>>> for
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>>>> hackage, or just shrug it off and hire us all? :P
> >>>>>>>>>>>>
> >>>>>>>>>>>> Keeper wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>> Strange, because I looked at some of the headers released
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>> for
> >>>>
> >>>>
> >>>>> the
> >>>>>
> >>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>> plugins,
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>> and they don't match with what's in the gcf.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> Imma wait.  :)
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> -----Original Message-----
> >>>>>>>>>>>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED]
> >>>>>>>>>>>>> Sent: Thursday, January 24, 2008 10:41 AM
> >>>>>>>>>>>>> To: [email protected]
> >>>>>>>>>>>>> Subject: Re: [hlcoders] New update.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> --
> >>>>>>>>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>>>>>>>> Yeah, visual comparison took all of 5 seconds. The directory
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>> structure
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> is
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>> completely different, and the VS2003 solution files are
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>> gone.
> >>>>
> >>>>
> >>>>>>>>>>>>> Rejoice, people, for the promised day has finally come! :D
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> On Jan 24, 2008 10:38 AM, Sander van Noort
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>> <[EMAIL PROTECTED]>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>> wrote:
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>> --
> >>>>>>>>>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>>>>>>>>> The steamappid in the gameinfo.txt is different too. It is
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> 218
> >>>>
> >>>>
> >>>>>>>>> now.
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>>>> So it
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>> is likely the updated one.
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>> From: [EMAIL PROTECTED]> To:
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>
> >>>> [email protected]>
> >>>>
> >>>>
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>> Subject:
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>> -0500>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>> --> [
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>> Picked text/plain from multipart/alternative ]> I'm pretty
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> sure
> >>>>
> >>>>
> >>>>>>>> it
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>> is,
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>> unless the Ep1 SDK had some Episode 3 and the strider>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> buster
> >>>>
> >>>>
> >>>>>>>> code
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>> in
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> it.
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>> I'll make a visual comparison with the older code just to>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> be
> >>>>
> >>>>
> >>>>>>>> sure
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>> though.>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>>> On Jan 24, 2008 10:07 AM, Keeper
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>
> >>>> <[EMAIL PROTECTED]>
> >>>>
> >>>>
> >>>>>>>>>>>>>>>
> >>>>>>>>>>> wrote:>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>>>> The orange box code?> >> > Don't think so.> >> >
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> -----Original
> >>>>
> >>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>> Message----->
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent:
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>
> >>>>>>>> Thursday,
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>> January 24, 2008 9:22 AM> > To:
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> [email protected]
> >>>>
> >>>>
> >>>>>>>>>>>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> in
> >>>>
> >>>>
> >>>>>>>> the
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>> srcsdk
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>> Message:
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> 2> >
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> Roberts <
> >>>>
> >>>>
> >>>>>>>>>>>>>> [EMAIL PROTECTED]>> > To: [email protected]>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>> Subject:
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> Re:
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>> [hlcoders] New update.> > Reply-To:
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>> [email protected]>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>>>> For the Episode 1-engined games, the shaded and lightmap
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> views
> >>>>
> >>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>> work>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>>> again
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>> (not the lighting preview, though). I can't get Hammer to
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>> work
> >>>>
> >>>>
> >>>>>>>> at>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>> all
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>> for
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>> the OB games.> >> >> >
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>> _______________________________________________> >
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>> To
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>> unsubscribe, edit your list preferences, or view the list
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>> archives,>
> >>>>>>>>>>>
> >>>>>>>>>>>
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> >>>>>>>>>>>>> please visit:
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> >>>>>>>>>>>>
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> >>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>>>>>
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> >>>>>>>>>>>> please visit:
> >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>> archives,
> >>>>>>>>>>
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> >>>>>>>>>>
> >>>>>>>>>>>> please visit:
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> >>>>>>>>>>>>
> >>>>>>>>>>>> _______________________________________________
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> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>> please visit:
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> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
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> >>>>>>>>>>>
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> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
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> >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>>>
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> >>>>>>>>>>>
> >>>>>>>>>>>
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> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>> archives,
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>> please visit:
> >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> _______________________________________________
> >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>> archives,
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> please visit:
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>> _______________________________________________
> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>>
> >>>>>>>>>
> >>>>> archives,
> >>>>>
> >>>>>
> >>>>>>>>> please visit:
> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> _______________________________________________
> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>>
> >>>>>>>>>
> >>>>> archives,
> >>>>>
> >>>>>
> >>>>>>>>> please visit:
> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>
> >>>>>>>>> _______________________________________________
> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>>
> >>>>>>>>>
> >>>>> archives,
> >>>>>
> >>>>>
> >>>>>>>> please visit:
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>
> >>>>>>>>
> >>>>> archives,
> >>>>>
> >>>>>
> >>>>>>>> please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>
> >>>>>>>>
> >>>>> archives,
> >>>>>
> >>>>>
> >>>>>>>> please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>
> >>>>>>>
> >>>> archives,
> >>>>
> >>>>
> >>>>>>> please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>>>>
> >>>> archives,
> >>>>
> >>>>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>> Matt Stafford (Wraiyth)
> >>>>> http://www.wraiyth.com
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >> archives,
> >>
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>
> >>> please visit:
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

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