-- [ Picked text/plain from multipart/alternative ] The new code documentation and organization is awesome. I'm really looking forward to working with this new code base as compared to the old one.
\o/ -Brackhar On Jan 24, 2008 6:39 PM, Christopher Harris <[EMAIL PROTECTED]> wrote: > I am noticing that none of the episodic code is included in the projects. > I > then noticed that trying to include some of it is not possible because > episodic shared game code is missing. > > Also will there ever be Portal gun code included in the future. I noticed > ifdefs for portal but no portal headers or code files anywhere. > > Chris > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen > Sent: Thursday, January 24, 2008 6:17 PM > To: [email protected] > Subject: Re: [hlcoders] New update. > > I'm on vista, and i just added it to the end of a shortcut > > My example > > D:\Steam\Steam.exe -beta srcsdk0122 > > -Jake > > Benjamin Davison wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > How do I add -beta srcsdk0122 on vista? Changed from XP :S > > > > On Jan 24, 2008 10:58 PM, Tobias Kammersgaard > <[EMAIL PROTECTED]> > > wrote: > > > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Okay, thanks for the heads up ;-) Can we expect any new shaders with > the > >> EP2 code? > >> > >> Can't wait to see some awesome tools getting released, might be > >> interesting > >> to create one. > >> Just need a good idea, hmm :D! > >> > >> /ProZak > >> > >> > >> Mike Durand wrote: > >> > >>>> It was on purpose for this release - like the particle editor. Sorry > I > >>>> forgot to mention that before. > >>>> > >>>> Added to the known issues in the release notes. > >>>> > >>>> -Mike > >>>> > >>>> -----Original Message----- > >>>> From: [EMAIL PROTECTED] > >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tobias > >>>> Kammersgaard > >>>> Sent: Thursday, January 24, 2008 2:39 PM > >>>> To: [email protected] > >>>> Subject: Re: [hlcoders] New update. > >>>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> It also seems Mike forgot to add the SDK shaders to the EP2 code. > >>>> Or perhaps that was on purpose :o? > >>>> > >>>> /ProZak > >>>> > >>>> > >>>> On 24/01/2008, Matt Stafford <[EMAIL PROTECTED]> wrote: > >>>> > >>>> > >>>>> -- > >>>>> [ Picked text/plain from multipart/alternative ] > >>>>> Cheers for the update, but no particle editor is pretty > disappointing > >>>>> > >>>>> > >>>> :( > >>>> > >>>> > >>>>> On Jan 25, 2008 8:29 AM, DAV <[EMAIL PROTECTED]> wrote: > >>>>> > >>>>> > >>>>> > >>>>>> And now it started to work again... > >>>>>> > >>>>>> Also if you run vbsp outside Hammer its giving the error: Can't > load > >>>>>> MaterialSystem.dll > >>>>>> And vrad is giving the error: Unable to load vphysics DLL. > >>>>>> (vvis is working fine) > >>>>>> > >>>>>> Both work fine in Hammer. > >>>>>> > >>>>>> Davide (DAV) > >>>>>> Email: [EMAIL PROTECTED] > >>>>>> Azure Sheep: http://halflife.multiplayer.it/azuresheep/ > >>>>>> Point of View: http://halflife.multiplayer.it/pov/ > >>>>>> DAV Levels: http://davlevels.planetquake.com.gamespy.com/ > >>>>>> > >>>>>> > >>>>>> > >>>>>> ----- Original Message ----- > >>>>>> From: "DAV" <[EMAIL PROTECTED]> > >>>>>> To: <[email protected]> > >>>>>> Sent: Thursday, January 24, 2008 8:48 PM > >>>>>> Subject: Re: [hlcoders] New update. > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>>> Mine was working before but now it started to give the unable to > >>>>>>> > >>>>>>> > >>>> play > >>>> > >>>> > >>>>>> game > >>>>>> > >>>>>> > >>>>>>> at this time error also. > >>>>>>> > >>>>>>> Davide (DAV) > >>>>>>> Email: [EMAIL PROTECTED] > >>>>>>> Azure Sheep: http://halflife.multiplayer.it/azuresheep/ > >>>>>>> Point of View: http://halflife.multiplayer.it/pov/ > >>>>>>> DAV Levels: http://davlevels.planetquake.com.gamespy.com/ > >>>>>>> > >>>>>>> > >>>>>>> ----- Original Message ----- > >>>>>>> From: "Mike Durand" <[EMAIL PROTECTED]> > >>>>>>> To: <[email protected]> > >>>>>>> Sent: Thursday, January 24, 2008 7:44 PM > >>>>>>> Subject: RE: [hlcoders] New update. > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> I'm building a mod now to try to duplicate the problem. I'm sure > >>>>>>>> > >>>>>>>> > >>>> I'll > >>>> > >>>> > >>>>>> be > >>>>>> > >>>>>> > >>>>>>>> able to. > >>>>>>>> > >>>>>>>> -Mike > >>>>>>>> > >>>>>>>> -----Original Message----- > >>>>>>>> From: [EMAIL PROTECTED] > >>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Adam > >>>>>>>> > >>>>>>>> > >>>>> Maras > >>>>> > >>>>> > >>>>>>>> (memzero) > >>>>>>>> Sent: Thursday, January 24, 2008 11:38 AM > >>>>>>>> To: [email protected] > >>>>>>>> Subject: Re: [hlcoders] New update. > >>>>>>>> > >>>>>>>> Same. > >>>>>>>> > >>>>>>>> // Adam > >>>>>>>> > >>>>>>>> Mark Chandler wrote: > >>>>>>>> > >>>>>>>> > >>>>>>>>> Still cant play mod. Comes up with unable to play game at this > >>>>>>>>> > >>>>>>>>> > >>>> time > >>>> > >>>> > >>>>>>>> error. > >>>>>>>> > >>>>>>>> > >>>>>>>>> Brand you mod made from scratch ob code, compiled with 2005 pro. > >>>>>>>>> > >>>>>>>>> Mark > >>>>>>>>> > >>>>>>>>> -----Original Message----- > >>>>>>>>> From: [EMAIL PROTECTED] > >>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike > >>>>>>>>> > >>>>>>>>> > >>>>>>>> Durand > >>>>>>>> > >>>>>>>> > >>>>>>>>> Sent: Friday, January 25, 2008 4:16 AM > >>>>>>>>> To: [email protected] > >>>>>>>>> Subject: RE: [hlcoders] New update. > >>>>>>>>> > >>>>>>>>> The "official" update is rolling out now so please add -beta > >>>>>>>>> > >>>>>>>>> > >>>>>>>> srcsdk0122 > >>>>>>>> > >>>>>>>> > >>>>>>>>> if you haven't already. > >>>>>>>>> > >>>>>>>>> I've got the release notes updated here: > >>>>>>>>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > >>>>>>>>> > >>>>>>>>> -Mike > >>>>>>>>> > >>>>>>>>> -----Original Message----- > >>>>>>>>> From: [EMAIL PROTECTED] > >>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom > >>>>>>>>> > >>>>>>>>> > >>>>>>>> Leighton > >>>>>>>> > >>>>>>>> > >>>>>>>>> Sent: Thursday, January 24, 2008 11:00 AM > >>>>>>>>> To: [email protected] > >>>>>>>>> Subject: Re: [hlcoders] New update. > >>>>>>>>> > >>>>>>>>> Is this because it hasn't been released yet? :P Running it on > >>>>>>>>> > >>>>>>>>> > >>>> the > >>>> > >>>> > >>>>> Team > >>>>> > >>>>> > >>>>>>>>> Fortress 2 AppID however works. > >>>>>>>>> > >>>>>>>>> Mike Durand wrote: > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> It's actually out right now, but doesn't show up in the Tools > >>>>>>>>>> > >>>>>>>>>> > >>>> menu > >>>> > >>>> > >>>>>>>>> like > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> the other one does. If you specify 218 as your mod's SteamAppId > >>>>>>>>>> > >>>>>>>>>> > >>>>> then > >>>>> > >>>>> > >>>>>>>>> you > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> will be loading the *new* Source SDK Base and if you specify > >>>>>>>>>> > >>>>>>>>>> > >>>> 215 > >>>> > >>>> > >>>>> then > >>>>> > >>>>> > >>>>>>>>>> you get the familiar one. > >>>>>>>>>> > >>>>>>>>>> 218 loads the same content that 215 does. The only difference > >>>>>>>>>> > >>>>>>>>>> > >>>> is > >>>> > >>>> > >>>>> that > >>>>> > >>>>> > >>>>>>>>> it > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> loads the Orange Box engine cache instead of the Ep1 engine > >>>>>>>>>> > >>>>>>>>>> > >>>> cache. > >>>> > >>>> > >>>>>>>>>> Because they are essentially the same we decided it would be > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> confusing > >>>>>>>> > >>>>>>>> > >>>>>>>>>> to expose the new Source SDK Base on the tools menu along with > >>>>>>>>>> > >>>>>>>>>> > >>>> the > >>>> > >>>> > >>>>>>>> old > >>>>>>>> > >>>>>>>> > >>>>>>>>>> one. > >>>>>>>>>> > >>>>>>>>>> -Mike > >>>>>>>>>> > >>>>>>>>>> -----Original Message----- > >>>>>>>>>> From: [EMAIL PROTECTED] > >>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of > >>>>>>>>>> > >>>>>>>>>> > >>>> Adam > >>>> > >>>> > >>>>>>>> Maras > >>>>>>>> > >>>>>>>> > >>>>>>>>>> (memzero) > >>>>>>>>>> Sent: Thursday, January 24, 2008 10:19 AM > >>>>>>>>>> To: [email protected] > >>>>>>>>>> Subject: Re: [hlcoders] New update. > >>>>>>>>>> > >>>>>>>>>> Mike, when can we expect to see the new Source SDK *Base* out? > >>>>>>>>>> > >>>>>>>>>> // Adam Maras (memzero) > >>>>>>>>>> > >>>>>>>>>> Mike Durand wrote: > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>> Yes, it is fixed and will be part of the release. Be warned > >>>>>>>>>>> > >>>>>>>>>>> > >>>> that > >>>> > >>>> > >>>>> the > >>>>> > >>>>> > >>>>>>>>>>> more detailed preview mode (3D Ray-traced Lighting Preview) > >>>>>>>>>>> > >>>>>>>>>>> > >>>> can > >>>> > >>>> > >>>>> take > >>>>> > >>>>> > >>>>>>>>> a > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>> long time on complex maps. But if you're patient you'll see > >>>>>>>>>>> > >>>>>>>>>>> > >>>> the > >>>> > >>>> > >>>>>>>> scene > >>>>>>>> > >>>>>>>> > >>>>>>>>>>> rendered in a new child window. > >>>>>>>>>>> > >>>>>>>>>>> -Mike > >>>>>>>>>>> > >>>>>>>>>>> -----Original Message----- > >>>>>>>>>>> From: [EMAIL PROTECTED] > >>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of > >>>>>>>>>>> > >>>>>>>>>>> > >>>> Ryan > >>>> > >>>> > >>>>>>>>>> ------- > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>> Sent: Thursday, January 24, 2008 10:03 AM > >>>>>>>>>>> To: [email protected] > >>>>>>>>>>> Subject: Re: [hlcoders] New update. > >>>>>>>>>>> > >>>>>>>>>>> -- > >>>>>>>>>>> [ Picked text/plain from multipart/alternative ] > >>>>>>>>>>> Hi, mike - is light preview all fixed in this version? > >>>>>>>>>>> > >>>>>>>>>>> I might actually weep if it isn't. > >>>>>>>>>>> > >>>>>>>>>>> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> wrote: > >>>> > >>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> Hey mike, why wasn't it a beta in the steam settings like the > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>> community? > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> Thought command line betas where a thing of the past. > >>>>>>>>>>>> > >>>>>>>>>>>> -----Original Message----- > >>>>>>>>>>>> From: [EMAIL PROTECTED] > >>>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> Mike > >>>> > >>>> > >>>>>>>>>>>> > >>>>>>>>>>> Durand > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> Sent: Friday, January 25, 2008 2:26 AM > >>>>>>>>>>>> To: [email protected] > >>>>>>>>>>>> Subject: RE: [hlcoders] New update. > >>>>>>>>>>>> > >>>>>>>>>>>> My first thought is that we need to change the naming > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> convention > >>>> > >>>> > >>>>>>>> for > >>>>>>>> > >>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>> our > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> public betas.:) > >>>>>>>>>>>> > >>>>>>>>>>>> And just to make it clear: this new version of the SDK has > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> both > >>>> > >>>> > >>>>> the > >>>>> > >>>>> > >>>>>>>>>>>> > >>>>>>>>>>> old > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> Ep1 mod source code and the Orange Box mod source code. If > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> you > >>>> > >>>> > >>>>> set > >>>>> > >>>>> > >>>>>>>>>> the > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> active engine to "HL2:Ep1" then the create mod wizard will > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> copy > >>>> > >>>> > >>>>> the > >>>>> > >>>>> > >>>>>>>>>>>> > >>>>>>>>>>> old > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> source code to your mod directory. If "Orange Box" is your > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> active > >>>> > >>>> > >>>>>>>>>>>> > >>>>>>>>>>> engine > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> when you create a mod then you'll get the new stuff. This way > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> we > >>>> > >>>> > >>>>>>>>>>>> > >>>>>>>>>>> aren't > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> forcing people to port their mods to the newer engine. > >>>>>>>>>>>> > >>>>>>>>>>>> -Mike > >>>>>>>>>>>> > >>>>>>>>>>>> -----Original Message----- > >>>>>>>>>>>> From: [EMAIL PROTECTED] > >>>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> Tom > >>>> > >>>> > >>>>>>>>>>>> > >>>>>>>>>>> Leighton > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> Sent: Thursday, January 24, 2008 8:33 AM > >>>>>>>>>>>> To: [email protected] > >>>>>>>>>>>> Subject: Re: [hlcoders] New update. > >>>>>>>>>>>> > >>>>>>>>>>>> The new style ConCommands are in, so i assume its NEWER code > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> than > >>>> > >>>> > >>>>>>>>> the > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>> normal sdk :P > >>>>>>>>>>>> > >>>>>>>>>>>> I wonder what Mike thinks of us all now, ban us all from > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> hlcoders > >>>> > >>>> > >>>>>>>>> for > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>> hackage, or just shrug it off and hire us all? :P > >>>>>>>>>>>> > >>>>>>>>>>>> Keeper wrote: > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> Strange, because I looked at some of the headers released > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> for > >>>> > >>>> > >>>>> the > >>>>> > >>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>> plugins, > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> and they don't match with what's in the gcf. > >>>>>>>>>>>>> > >>>>>>>>>>>>> Imma wait. :) > >>>>>>>>>>>>> > >>>>>>>>>>>>> -----Original Message----- > >>>>>>>>>>>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED] > >>>>>>>>>>>>> Sent: Thursday, January 24, 2008 10:41 AM > >>>>>>>>>>>>> To: [email protected] > >>>>>>>>>>>>> Subject: Re: [hlcoders] New update. > >>>>>>>>>>>>> > >>>>>>>>>>>>> -- > >>>>>>>>>>>>> [ Picked text/plain from multipart/alternative ] > >>>>>>>>>>>>> Yeah, visual comparison took all of 5 seconds. The directory > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> structure > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> is > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> completely different, and the VS2003 solution files are > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> gone. > >>>> > >>>> > >>>>>>>>>>>>> Rejoice, people, for the promised day has finally come! :D > >>>>>>>>>>>>> > >>>>>>>>>>>>> On Jan 24, 2008 10:38 AM, Sander van Noort > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>> <[EMAIL PROTECTED]> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> wrote: > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> -- > >>>>>>>>>>>>>> [ Picked text/plain from multipart/alternative ] > >>>>>>>>>>>>>> The steamappid in the gameinfo.txt is different too. It is > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> 218 > >>>> > >>>> > >>>>>>>>> now. > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>> So it > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> is likely the updated one. > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>>> From: [EMAIL PROTECTED]> To: > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> [email protected]> > >>>> > >>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>> Subject: > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>> -0500> > >>>>>>>> > >>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> --> [ > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> Picked text/plain from multipart/alternative ]> I'm pretty > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> sure > >>>> > >>>> > >>>>>>>> it > >>>>>>>> > >>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> is, > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> unless the Ep1 SDK had some Episode 3 and the strider> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> buster > >>>> > >>>> > >>>>>>>> code > >>>>>>>> > >>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> in > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> it. > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> I'll make a visual comparison with the older code just to> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> be > >>>> > >>>> > >>>>>>>> sure > >>>>>>>> > >>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> though.> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>>> On Jan 24, 2008 10:07 AM, Keeper > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> <[EMAIL PROTECTED]> > >>>> > >>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>> wrote:> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>>>> The orange box code?> >> > Don't think so.> >> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> -----Original > >>>> > >>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> Message-----> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>> Thursday, > >>>>>>>> > >>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>> January 24, 2008 9:22 AM> > To: > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> [email protected] > >>>> > >>>> > >>>>>>>>>>>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> in > >>>> > >>>> > >>>>>>>> the > >>>>>>>> > >>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> srcsdk > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> Message: > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> 2> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> Roberts < > >>>> > >>>> > >>>>>>>>>>>>>> [EMAIL PROTECTED]>> > To: [email protected]> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> Subject: > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> Re: > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> [hlcoders] New update.> > Reply-To: > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> [email protected]> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>>>> For the Episode 1-engined games, the shaded and lightmap > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> views > >>>> > >>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> work> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>>> again > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> (not the lighting preview, though). I can't get Hammer to > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> work > >>>> > >>>> > >>>>>>>> at> > >>>>>>>> > >>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> all > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> for > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> the OB games.> >> >> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> _______________________________________________> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> To > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> unsubscribe, edit your list preferences, or view the list > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> archives,> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>>>> please visit:> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> _______________________________________________> > > >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> > >>>> To > >>>> > >>>> > >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>> unsubscribe, edit your list preferences, or view the list > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> archives,> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>>>> please visit:> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> --> > _______________________________________________> > >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> > >>>> To > >>>> > >>>> > >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>> unsubscribe, > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> edit your list preferences, or view the list archives, > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> please > >>>> > >>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> visit:> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>> _________________________________________________________________ > >>>>> > >>>>> > >>>>>>>>>>>>>> Probeer Live Search: de zoekmachine van de makers van MSN! > >>>>>>>>>>>>>> http://www.live.com/?searchOnly=true > >>>>>>>>>>>>>> -- > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> _______________________________________________ > >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> list > >>>> > >>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> archives, > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> please visit: > >>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> -- > >>>>>>>>>>>>> > >>>>>>>>>>>>> _______________________________________________ > >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> archives, > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>>> please visit: > >>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> _______________________________________________ > >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> archives, > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> please visit: > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>> _______________________________________________ > >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>> archives, > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> please visit: > >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> _______________________________________________ > >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>> archives, > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> please visit: > >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>>>> > >>>>>>>>>>>> _______________________________________________ > >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>> archives, > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> please visit: > >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>> -- > >>>>>>>>>>> > >>>>>>>>>>> _______________________________________________ > >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>> archives, > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>> please visit: > >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> _______________________________________________ > >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>> archives, > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> please visit: > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>> _______________________________________________ > >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> archives, > >>>>>>>> > >>>>>>>> > >>>>>>>>>> please visit: > >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> _______________________________________________ > >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> archives, > >>>>>>>> > >>>>>>>> > >>>>>>>>> please visit: > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>> _______________________________________________ > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>> > >>>>>>>>> > >>>>> archives, > >>>>> > >>>>> > >>>>>>>>> please visit: > >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> _______________________________________________ > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>> > >>>>>>>>> > >>>>> archives, > >>>>> > >>>>> > >>>>>>>>> please visit: > >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>> > >>>>>>>>> _______________________________________________ > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>> > >>>>>>>>> > >>>>> archives, > >>>>> > >>>>> > >>>>>>>> please visit: > >>>>>>>> > >>>>>>>> > >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> > >>>>>>>> > >>>>> archives, > >>>>> > >>>>> > >>>>>>>> please visit: > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>> > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> > >>>>>>>> > >>>>> archives, > >>>>> > >>>>> > >>>>>>>> please visit: > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>> > >>>>>>> > >>>> archives, > >>>> > >>>> > >>>>>>> please visit: > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >>>>>> > >>>> archives, > >>>> > >>>> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> -- > >>>>> Matt Stafford (Wraiyth) > >>>>> http://www.wraiyth.com > >>>>> -- > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >> archives, > >> > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>> -- > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>> > >>> please visit: > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > -- > > - Benjamin Davison > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

