--
[ Picked text/plain from multipart/alternative ]

If only my compiled code would actually work with the new SDK Base......
Anyone get compiled mods to work?

-Rb.> From: [EMAIL PROTECTED]> To: [email protected]> Subject: 
Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 19:00:34 -0500> > --> [ 
Picked text/plain from multipart/alternative ]> The new code documentation and 
organization is awesome. I'm really looking> forward to working with this new 
code base as compared to the old one.> > \o/> > -Brackhar> > On Jan 24, 2008 
6:39 PM, Christopher Harris <[EMAIL PROTECTED]> wrote:> > > I am noticing that 
none of the episodic code is included in the projects.> > I> > then noticed 
that trying to include some of it is not possible because> > episodic shared 
game code is missing.> >> > Also will there ever be Portal gun code included in 
the future. I noticed> > ifdefs for portal but no portal headers or code files 
anywhere.> >> > Chris> >> > -----Original Message-----> > From: [EMAIL 
PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen> > Sent: 
Thursday, January 24, 2008 6:17 PM> > To: [email protected]> > 
Subject: Re: [hlcoders] New update.> >> > I'm on vista, and i just added it to 
the end of a shortcut> >> > My example> >> > D:\Steam\Steam.exe -beta 
srcsdk0122> >> > -Jake> >> > Benjamin Davison wrote:> > > --> > > [ Picked 
text/plain from multipart/alternative ]> > > How do I add -beta srcsdk0122 on 
vista? Changed from XP :S> > >> > > On Jan 24, 2008 10:58 PM, Tobias 
Kammersgaard> > <[EMAIL PROTECTED]>> > > wrote:> > >> > >> > >> --> > >> [ 
Picked text/plain from multipart/alternative ]> > >> Okay, thanks for the heads 
up ;-) Can we expect any new shaders with> > the> > >> EP2 code?> > >>> > >> 
Can't wait to see some awesome tools getting released, might be> > >> 
interesting> > >> to create one.> > >> Just need a good idea, hmm :D!> > >>> > 
>> /ProZak> > >>> > >>> > >> Mike Durand wrote:> > >>> > >>>> It was on purpose 
for this release - like the particle editor. Sorry> > I> > >>>> forgot to 
mention that before.> > >>>>> > >>>> Added to the known issues in the release 
notes.> > >>>>> > >>>> -Mike> > >>>>> > >>>> -----Original Message-----> > >>>> 
From: [EMAIL PROTECTED]> > >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tobias> 
> >>>> Kammersgaard> > >>>> Sent: Thursday, January 24, 2008 2:39 PM> > >>>> 
To: [email protected]> > >>>> Subject: Re: [hlcoders] New 
update.> > >>>>> > >>>> --> > >>>> [ Picked text/plain from 
multipart/alternative ]> > >>>> It also seems Mike forgot to add the SDK 
shaders to the EP2 code.> > >>>> Or perhaps that was on purpose :o?> > >>>>> > 
>>>> /ProZak> > >>>>> > >>>>> > >>>> On 24/01/2008, Matt Stafford <[EMAIL 
PROTECTED]> wrote:> > >>>>> > >>>>> > >>>>> --> > >>>>> [ Picked text/plain 
from multipart/alternative ]> > >>>>> Cheers for the update, but no particle 
editor is pretty> > disappointing> > >>>>>> > >>>>>> > >>>> :(> > >>>>> > >>>>> 
> >>>>> On Jan 25, 2008 8:29 AM, DAV <[EMAIL PROTECTED]> wrote:> > >>>>>> > 
>>>>>> > >>>>>> > >>>>>> And now it started to work again...> > >>>>>>> > 
>>>>>> Also if you run vbsp outside Hammer its giving the error: Can't> > load> 
> >>>>>> MaterialSystem.dll> > >>>>>> And vrad is giving the error: Unable to 
load vphysics DLL.> > >>>>>> (vvis is working fine)> > >>>>>>> > >>>>>> Both 
work fine in Hammer.> > >>>>>>> > >>>>>> Davide (DAV)> > >>>>>> Email: [EMAIL 
PROTECTED]> > >>>>>> Azure Sheep: http://halflife.multiplayer.it/azuresheep/> > 
>>>>>> Point of View: http://halflife.multiplayer.it/pov/> > >>>>>> DAV Levels: 
http://davlevels.planetquake.com.gamespy.com/> > >>>>>>> > >>>>>>> > >>>>>>> > 
>>>>>> ----- Original Message -----> > >>>>>> From: "DAV" <[EMAIL PROTECTED]>> 
> >>>>>> To: <[email protected]>> > >>>>>> Sent: Thursday, 
January 24, 2008 8:48 PM> > >>>>>> Subject: Re: [hlcoders] New update.> > 
>>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> Mine was working before but now 
it started to give the unable to> > >>>>>>>> > >>>>>>>> > >>>> play> > >>>>> > 
>>>>> > >>>>>> game> > >>>>>>> > >>>>>>> > >>>>>>> at this time error also.> > 
>>>>>>>> > >>>>>>> Davide (DAV)> > >>>>>>> Email: [EMAIL PROTECTED]> > >>>>>>> 
Azure Sheep: http://halflife.multiplayer.it/azuresheep/> > >>>>>>> Point of 
View: http://halflife.multiplayer.it/pov/> > >>>>>>> DAV Levels: 
http://davlevels.planetquake.com.gamespy.com/> > >>>>>>>> > >>>>>>>> > >>>>>>> 
----- Original Message -----> > >>>>>>> From: "Mike Durand" <[EMAIL 
PROTECTED]>> > >>>>>>> To: <[email protected]>> > >>>>>>> Sent: 
Thursday, January 24, 2008 7:44 PM> > >>>>>>> Subject: RE: [hlcoders] New 
update.> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> I'm building a 
mod now to try to duplicate the problem. I'm sure> > >>>>>>>>> > >>>>>>>>> > 
>>>> I'll> > >>>>> > >>>>> > >>>>>> be> > >>>>>>> > >>>>>>> > >>>>>>>> able 
to.> > >>>>>>>>> > >>>>>>>> -Mike> > >>>>>>>>> > >>>>>>>> -----Original 
Message-----> > >>>>>>>> From: [EMAIL PROTECTED]> > >>>>>>>> [mailto:[EMAIL 
PROTECTED] On Behalf Of Adam> > >>>>>>>>> > >>>>>>>>> > >>>>> Maras> > >>>>>> > 
>>>>>> > >>>>>>>> (memzero)> > >>>>>>>> Sent: Thursday, January 24, 2008 11:38 
AM> > >>>>>>>> To: [email protected]> > >>>>>>>> Subject: Re: 
[hlcoders] New update.> > >>>>>>>>> > >>>>>>>> Same.> > >>>>>>>>> > >>>>>>>> // 
Adam> > >>>>>>>>> > >>>>>>>> Mark Chandler wrote:> > >>>>>>>>> > >>>>>>>>> > 
>>>>>>>>> Still cant play mod. Comes up with unable to play game at this> > 
>>>>>>>>>> > >>>>>>>>>> > >>>> time> > >>>>> > >>>>> > >>>>>>>> error.> > 
>>>>>>>>> > >>>>>>>>> > >>>>>>>>> Brand you mod made from scratch ob code, 
compiled with 2005 pro.> > >>>>>>>>>> > >>>>>>>>> Mark> > >>>>>>>>>> > 
>>>>>>>>> -----Original Message-----> > >>>>>>>>> From: [EMAIL PROTECTED]> > 
>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike> > >>>>>>>>>> > 
>>>>>>>>>> > >>>>>>>> Durand> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> Sent: Friday, 
January 25, 2008 4:16 AM> > >>>>>>>>> To: [email protected]> > 
>>>>>>>>> Subject: RE: [hlcoders] New update.> > >>>>>>>>>> > >>>>>>>>> The 
"official" update is rolling out now so please add -beta> > >>>>>>>>>> > 
>>>>>>>>>> > >>>>>>>> srcsdk0122> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> if you 
haven't already.> > >>>>>>>>>> > >>>>>>>>> I've got the release notes updated 
here:> > >>>>>>>>> 
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes> > >>>>>>>>>> 
> >>>>>>>>> -Mike> > >>>>>>>>>> > >>>>>>>>> -----Original Message-----> > 
>>>>>>>>> From: [EMAIL PROTECTED]> > >>>>>>>>> [mailto:[EMAIL PROTECTED] On 
Behalf Of Tom> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> Leighton> > >>>>>>>>> > 
>>>>>>>>> > >>>>>>>>> Sent: Thursday, January 24, 2008 11:00 AM> > >>>>>>>>> 
To: [email protected]> > >>>>>>>>> Subject: Re: [hlcoders] New 
update.> > >>>>>>>>>> > >>>>>>>>> Is this because it hasn't been released yet? 
:P Running it on> > >>>>>>>>>> > >>>>>>>>>> > >>>> the> > >>>>> > >>>>> > >>>>> 
Team> > >>>>>> > >>>>>> > >>>>>>>>> Fortress 2 AppID however works.> > 
>>>>>>>>>> > >>>>>>>>> Mike Durand wrote:> > >>>>>>>>>> > >>>>>>>>>> > 
>>>>>>>>>> > >>>>>>>>>> It's actually out right now, but doesn't show up in the 
Tools> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> menu> > >>>>> > >>>>> > >>>>>>>>> 
like> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> the other one does. 
If you specify 218 as your mod's SteamAppId> > >>>>>>>>>>> > >>>>>>>>>>> > 
>>>>> then> > >>>>>> > >>>>>> > >>>>>>>>> you> > >>>>>>>>>> > >>>>>>>>>> > 
>>>>>>>>>> > >>>>>>>>>> will be loading the *new* Source SDK Base and if you 
specify> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> 215> > >>>>> > >>>>> > >>>>> then> 
> >>>>>> > >>>>>> > >>>>>>>>>> you get the familiar one.> > >>>>>>>>>>> > 
>>>>>>>>>> 218 loads the same content that 215 does. The only difference> > 
>>>>>>>>>>> > >>>>>>>>>>> > >>>> is> > >>>>> > >>>>> > >>>>> that> > >>>>>> > 
>>>>>> > >>>>>>>>> it> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> 
loads the Orange Box engine cache instead of the Ep1 engine> > >>>>>>>>>>> > 
>>>>>>>>>>> > >>>> cache.> > >>>>> > >>>>> > >>>>>>>>>> Because they are 
essentially the same we decided it would be> > >>>>>>>>>>> > >>>>>>>>>>> > 
>>>>>>>> confusing> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> to expose the new 
Source SDK Base on the tools menu along with> > >>>>>>>>>>> > >>>>>>>>>>> > 
>>>> the> > >>>>> > >>>>> > >>>>>>>> old> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> 
one.> > >>>>>>>>>>> > >>>>>>>>>> -Mike> > >>>>>>>>>>> > >>>>>>>>>> 
-----Original Message-----> > >>>>>>>>>> From: [EMAIL PROTECTED]> > >>>>>>>>>> 
[mailto:[EMAIL PROTECTED] On Behalf Of> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> 
Adam> > >>>>> > >>>>> > >>>>>>>> Maras> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> 
(memzero)> > >>>>>>>>>> Sent: Thursday, January 24, 2008 10:19 AM> > >>>>>>>>>> 
To: [email protected]> > >>>>>>>>>> Subject: Re: [hlcoders] New 
update.> > >>>>>>>>>>> > >>>>>>>>>> Mike, when can we expect to see the new 
Source SDK *Base* out?> > >>>>>>>>>>> > >>>>>>>>>> // Adam Maras (memzero)> > 
>>>>>>>>>>> > >>>>>>>>>> Mike Durand wrote:> > >>>>>>>>>>> > >>>>>>>>>>> > 
>>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> Yes, it is fixed and will be part of 
the release. Be warned> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> that> > >>>>> > 
>>>>> > >>>>> the> > >>>>>> > >>>>>> > >>>>>>>>>>> more detailed preview mode 
(3D Ray-traced Lighting Preview)> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> can> > 
>>>>> > >>>>> > >>>>> take> > >>>>>> > >>>>>> > >>>>>>>>> a> > >>>>>>>>>> > 
>>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>> long time on complex maps. But if you're 
patient you'll see> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> the> > >>>>> > >>>>> > 
>>>>>>>> scene> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>> rendered in a new child 
window.> > >>>>>>>>>>>> > >>>>>>>>>>> -Mike> > >>>>>>>>>>>> > >>>>>>>>>>> 
-----Original Message-----> > >>>>>>>>>>> From: [EMAIL PROTECTED]> > 
>>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>> Ryan> > >>>>> > >>>>> > >>>>>>>>>> -------> > >>>>>>>>>>> > 
>>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> Sent: Thursday, January 
24, 2008 10:03 AM> > >>>>>>>>>>> To: [email protected]> > 
>>>>>>>>>>> Subject: Re: [hlcoders] New update.> > >>>>>>>>>>>> > >>>>>>>>>>> 
--> > >>>>>>>>>>> [ Picked text/plain from multipart/alternative ]> > 
>>>>>>>>>>> Hi, mike - is light preview all fixed in this version?> > 
>>>>>>>>>>>> > >>>>>>>>>>> I might actually weep if it isn't.> > >>>>>>>>>>>> > 
>>>>>>>>>>> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>> wrote:> > >>>>> > >>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> Hey mike, why wasn't it a beta in the steam 
settings like the> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> community?> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> 
Thought command line betas where a thing of the past.> > >>>>>>>>>>>>> > 
>>>>>>>>>>>> -----Original Message-----> > >>>>>>>>>>>> From: [EMAIL 
PROTECTED]> > >>>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> Mike> > >>>>> > >>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>> Durand> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> 
> >>>>>>>>>>>> > >>>>>>>>>>>> Sent: Friday, January 25, 2008 2:26 AM> > 
>>>>>>>>>>>> To: [email protected]> > >>>>>>>>>>>> Subject: RE: 
[hlcoders] New update.> > >>>>>>>>>>>>> > >>>>>>>>>>>> My first thought is that 
we need to change the naming> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> 
convention> > >>>>> > >>>>> > >>>>>>>> for> > >>>>>>>>> > >>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>> our> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> public betas.:)> > >>>>>>>>>>>>> > 
>>>>>>>>>>>> And just to make it clear: this new version of the SDK has> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> both> > >>>>> > >>>>> > >>>>> the> > 
>>>>>> > >>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> old> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Ep1 
mod source code and the Orange Box mod source code. If> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>> you> > >>>>> > >>>>> > >>>>> set> > >>>>>> > >>>>>> > 
>>>>>>>>>> the> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > 
>>>>>>>>>>>> active engine to "HL2:Ep1" then the create mod wizard will> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> copy> > >>>>> > >>>>> > >>>>> the> > 
>>>>>> > >>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> old> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> source 
code to your mod directory. If "Orange Box" is your> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>> active> > >>>>> > >>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> 
engine> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> when you create a mod then you'll get the new 
stuff. This way> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> we> > >>>>> > >>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>> aren't> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> forcing people to 
port their mods to the newer engine.> > >>>>>>>>>>>>> > >>>>>>>>>>>> -Mike> > 
>>>>>>>>>>>>> > >>>>>>>>>>>> -----Original Message-----> > >>>>>>>>>>>> From: 
[EMAIL PROTECTED]> > >>>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> Tom> > >>>>> > >>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>> Leighton> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Sent: Thursday, January 24, 2008 
8:33 AM> > >>>>>>>>>>>> To: [email protected]> > >>>>>>>>>>>> 
Subject: Re: [hlcoders] New update.> > >>>>>>>>>>>>> > >>>>>>>>>>>> The new 
style ConCommands are in, so i assume its NEWER code> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>> than> > >>>>> > >>>>> > >>>>>>>>> the> > >>>>>>>>>> > 
>>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> normal sdk :P> > >>>>>>>>>>>>> > 
>>>>>>>>>>>> I wonder what Mike thinks of us all now, ban us all from> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> hlcoders> > >>>>> > >>>>> > >>>>>>>>> for> 
> >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> hackage, or just shrug it 
off and hire us all? :P> > >>>>>>>>>>>>> > >>>>>>>>>>>> Keeper wrote:> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> Strange, because I looked at some of the headers released> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> for> > >>>>> > >>>>> > >>>>> the> > 
>>>>>> > >>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> plugins,> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> 
and they don't match with what's in the gcf.> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> 
Imma wait. :)> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> -----Original Message-----> > 
>>>>>>>>>>>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED]> > >>>>>>>>>>>>> Sent: 
Thursday, January 24, 2008 10:41 AM> > >>>>>>>>>>>>> To: 
[email protected]> > >>>>>>>>>>>>> Subject: Re: [hlcoders] New 
update.> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> --> > >>>>>>>>>>>>> [ Picked 
text/plain from multipart/alternative ]> > >>>>>>>>>>>>> Yeah, visual 
comparison took all of 5 seconds. The directory> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> 
structure> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> is> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> 
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> completely different, and the 
VS2003 solution files are> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> gone.> > 
>>>>> > >>>>> > >>>>>>>>>>>>> Rejoice, people, for the promised day has finally 
come! :D> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> On Jan 24, 2008 10:38 AM, Sander van 
Noort> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>> <[EMAIL PROTECTED]>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> 
wrote:> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> --> > 
>>>>>>>>>>>>>> [ Picked text/plain from multipart/alternative ]> > 
>>>>>>>>>>>>>> The steamappid in the gameinfo.txt is different too. It is> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> 218> > >>>>> > >>>>> > >>>>>>>>> now.> 
> >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> So it> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> 
is likely the updated one.> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> From: [EMAIL PROTECTED]> To:> > 
>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > >>>> [email protected]>> > 
>>>>> > >>>>> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>> Subject:> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> 
Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37> > >>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>> > >>>>>>>> -0500>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>> 
> >>>>>>>>>>>> --> [> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> Picked text/plain from 
multipart/alternative ]> I'm pretty> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> 
sure> > >>>>> > >>>>> > >>>>>>>> it> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>> 
> >>>>>>>>>>>> is,> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> unless the Ep1 SDK had some 
Episode 3 and the strider>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> buster> 
> >>>>> > >>>>> > >>>>>>>> code> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>> in> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> it.> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> I'll make a 
visual comparison with the older code just to>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>> be> > >>>>> > >>>>> > >>>>>>>> sure> > >>>>>>>>> > 
>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>> though.>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>>> On Jan 24, 2008 10:07 AM, 
Keeper> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > >>>> <[EMAIL PROTECTED]>> > 
>>>>> > >>>>> > >>>>>>>>>>>>>>>> > >>>>>>>>>>> wrote:>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> The 
orange box code?> >> > Don't think so.> >> >> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>> -----Original> > >>>>> > >>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>> Message----->> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> 
> Sent:> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > >>>>>>>> Thursday,> > 
>>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>> 
January 24, 2008 9:22 AM> > To:> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> 
[email protected]> > >>>>> > >>>>> > >>>>>>>>>>>>>> Subject: Re: 
[hlcoders] New update.> >> >> >> > The code is> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>> in> > >>>>> > >>>>> > >>>>>>>> the> > >>>>>>>>> > 
>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>> srcsdk> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> 
gcf.> >> > I'm building it now. So far it compiles.> >> >>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>> Message:> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> 2> >> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> Date: Thu, 24 Jan 2008 13:23:47 
+0000> > From: Neale> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> Roberts <> > 
>>>>> > >>>>> > >>>>>>>>>>>>>> [EMAIL PROTECTED]>> > To: 
[email protected]>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>> Subject:> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Re:> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>>> [hlcoders] New update.> > Reply-To:> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>> [email protected]>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> For the Episode 
1-engined games, the shaded and lightmap> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>> views> > >>>>> > >>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>> work>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>>> again> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> (not the 
lighting preview, though). I can't get Hammer to> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>> work> > >>>>> > >>>>> > >>>>>>>> at>> > >>>>>>>>> > 
>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>> all> > >>>>>>>>>>>>> > >>>>>>>>>>>>> 
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> for> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> the OB games.> >> >> >> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>> _______________________________________________> 
>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> To> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> unsubscribe, edit your list preferences, or view the list> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>> archives,>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> please visit:> >> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>>>>>>>>>> _______________________________________________> >> > 
>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > >>>> To> > >>>>> > >>>>> > 
>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>> unsubscribe, 
edit your list preferences, or view the list> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>> archives,>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> please visit:> >> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>>>>>>> --> > _______________________________________________>> > 
>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > >>>> To> > >>>>> > >>>>> > 
>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>> unsubscribe,> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> edit your list preferences, or 
view the list archives,> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> please> > 
>>>>> > >>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>> visit:>> > >>>>>>>>>>>> > 
>>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>> 
_________________________________________________________________> > >>>>>> > 
>>>>>> > >>>>>>>>>>>>>> Probeer Live Search: de zoekmachine van de makers van 
MSN!> > >>>>>>>>>>>>>> http://www.live.com/?searchOnly=true> > >>>>>>>>>>>>>> 
--> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>> 
_______________________________________________> > >>>>>>>>>>>>>> To 
unsubscribe, edit your list preferences, or view the> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>> list> > >>>>> > >>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>> 
archives,> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > 
>>>>>>>>>>>>> > >>>>>>>>>>>>>> please visit:> > >>>>>>>>>>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 
>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>> --> > 
>>>>>>>>>>>>>> > >>>>>>>>>>>>> _______________________________________________> 
> >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list> > 
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>>>>>>>>>>>>> > >>>>>>>>>>>> _______________________________________________> > 
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>>>>>>>>>> > >>>>>>>>> _______________________________________________> > 
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>>>>>>>>>> > >>>>>>>>> _______________________________________________> > 
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>>>>>>>>>> > >>>>>>>>>> > >>>>> archives,> > >>>>>> > >>>>>> > >>>>>>>> please 
visit:> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> 
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>>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> 
_______________________________________________> > >>>>>>>> To unsubscribe, 
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archives,> > >>>>>> > >>>>>> > >>>>>>>> please visit:> > >>>>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>> > 
>>>>>>>>> > >>>>>>>> _______________________________________________> > 
>>>>>>>> To unsubscribe, edit your list preferences, or view the list> > 
>>>>>>>>> > >>>>>>>>> > >>>>> archives,> > >>>>>> > >>>>>> > >>>>>>>> please 
visit:> > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > 
>>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>> 
_______________________________________________> > >>>>>>> To unsubscribe, edit 
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archives,> > >>>>> > >>>>> > >>>>>>> please visit:> > >>>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>> > >>>>>>>> 
> >>>>>>>> > >>>>>> _______________________________________________> > >>>>>> 
To unsubscribe, edit your list preferences, or view the list> > >>>>>>> > 
>>>>>>> > >>>> archives,> > >>>>> > >>>>> > >>>>>> please visit:> > >>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>> > >>>>>>> > 
>>>>>>> > >>>>>>> > >>>>> --> > >>>>> Matt Stafford (Wraiyth)> > >>>>> 
http://www.wraiyth.com> > >>>>> --> > >>>>>> > >>>>> 
_______________________________________________> > >>>>> To unsubscribe, edit 
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please visit:> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> 
> >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>> --> > >>>>> > >>>> 
_______________________________________________> > >>>> To unsubscribe, edit 
your list preferences, or view the list> > archives,> > >>>> please visit:> > 
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>> > >>>>> > 
>>>> _______________________________________________> > >>>> To unsubscribe, 
edit your list preferences, or view the list> > archives,> > >>>>> > >>> please 
visit:> > >>>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> 
> >>>>> > >>>>> > >>>>> > >>>>> > >>> 
_______________________________________________> > >>> To unsubscribe, edit 
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http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>> > >>>> > >>>> > 
>> --> > >>> > >> _______________________________________________> > >> To 
unsubscribe, edit your list preferences, or view the list archives,> > >> 
please visit:> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > 
>>> > >>> > >>> > >> > >> > > --> > > - Benjamin Davison> > > --> > >> > > 
_______________________________________________> > > To unsubscribe, edit your 
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http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >> > >> >> >> > 
_______________________________________________> > To unsubscribe, edit your 
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http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > 
_______________________________________________> > To unsubscribe, edit your 
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http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> --> > 
_______________________________________________> To unsubscribe, edit your list 
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