-- [ Picked text/plain from multipart/alternative ] Yeah, by default the Episodic code isn't included, HL2_EPISODIC isn't defined, and the 'episodic' directories aren't included in the project files
On Jan 25, 2008 11:06 AM, Rob Lester <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > > If only my compiled code would actually work with the new SDK Base...... > Anyone get compiled mods to work? > > -Rb.> From: [EMAIL PROTECTED]> To: [email protected]> > Subject: Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 19:00:34 -0500> > > --> [ Picked text/plain from multipart/alternative ]> The new code > documentation and organization is awesome. I'm really looking> forward to > working with this new code base as compared to the old one.> > \o/> > > -Brackhar> > On Jan 24, 2008 6:39 PM, Christopher Harris < > [EMAIL PROTECTED]> wrote:> > > I am noticing that none of the episodic > code is included in the projects.> > I> > then noticed that trying to > include some of it is not possible because> > episodic shared game code is > missing.> >> > Also will there ever be Portal gun code included in the > future. I noticed> > ifdefs for portal but no portal headers or code files > anywhere.> >> > Chris> >> > -----Original Message-----> > From: > [EMAIL PROTECTED]> > [mailto: > [EMAIL PROTECTED] On Behalf Of Jake Breen> > Sent: > Thursday, January 24, 2008 6:17 PM> > To: [email protected]> > > Subject: Re: [hlcoders] New update.> >> > I'm on vista, and i just added > it to the end of a shortcut> >> > My example> >> > D:\Steam\Steam.exe -beta > srcsdk0122> >> > -Jake> >> > Benjamin Davison wrote:> > > --> > > [ Picked > text/plain from multipart/alternative ]> > > How do I add -beta srcsdk0122 > on vista? Changed from XP :S> > >> > > On Jan 24, 2008 10:58 PM, Tobias > Kammersgaard> > <[EMAIL PROTECTED]>> > > wrote:> > >> > >> > > >> --> > >> [ Picked text/plain from multipart/alternative ]> > >> Okay, > thanks for the heads up ;-) Can we expect any new shaders with> > the> > >> > EP2 code?> > >>> > >> Can't wait to see some awesome tools getting released, > might be> > >> interesting> > >> to create one.> > >> Just need a good idea, > hmm :D!> > >>> > >> /ProZak> > >>> > >>> > >> Mike Durand wrote:> > >>> > > >>>> It was on purpose for this release - like the particle editor. Sorry> > > I> > >>>> forgot to mention that before.> > >>>>> > >>>> Added to the known > issues in the release notes.> > >>>>> > >>>> -Mike> > >>>>> > >>>> > -----Original Message-----> > >>>> From: > [EMAIL PROTECTED]> > >>>> [mailto: > [EMAIL PROTECTED] On Behalf Of Tobias> > >>>> > Kammersgaard> > >>>> Sent: Thursday, January 24, 2008 2:39 PM> > >>>> To: > [email protected]> > >>>> Subject: Re: [hlcoders] New > update.> > >>>>> > >>>> --> > >>>> [ Picked text/plain from > multipart/alternative ]> > >>>> It also seems Mike forgot to add the SDK > shaders to the EP2 code.> > >>>> Or perhaps that was on purpose :o?> > >>>>> > > >>>> /ProZak> > >>>>> > >>>>> > >>>> On 24/01/2008, Matt Stafford < > [EMAIL PROTECTED]> wrote:> > >>>>> > >>>>> > >>>>> --> > >>>>> [ Picked > text/plain from multipart/alternative ]> > >>>>> Cheers for the update, but > no particle editor is pretty> > disappointing> > >>>>>> > >>>>>> > >>>> :(> > > >>>>> > >>>>> > >>>>> On Jan 25, 2008 8:29 AM, DAV < > [EMAIL PROTECTED]> wrote:> > >>>>>> > >>>>>> > >>>>>> > >>>>>> And > now it started to work again...> > >>>>>>> > >>>>>> Also if you run vbsp > outside Hammer its giving the error: Can't> > load> > >>>>>> > MaterialSystem.dll> > >>>>>> And vrad is giving the error: Unable to load > vphysics DLL.> > >>>>>> (vvis is working fine)> > >>>>>>> > >>>>>> Both work > fine in Hammer.> > >>>>>>> > >>>>>> Davide (DAV)> > >>>>>> Email: > [EMAIL PROTECTED]> > >>>>>> Azure Sheep: > http://halflife.multiplayer.it/azuresheep/> > >>>>>> Point of View: > http://halflife.multiplayer.it/pov/> > >>>>>> DAV Levels: > http://davlevels.planetquake.com.gamespy.com/> > >>>>>>> > >>>>>>> > > >>>>>>> > >>>>>> ----- Original Message -----> > >>>>>> From: "DAV" < > [EMAIL PROTECTED]>> > >>>>>> To: <[email protected]>> > > >>>>>> Sent: Thursday, January 24, 2008 8:48 PM> > >>>>>> Subject: Re: > [hlcoders] New update.> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > Mine was working before but now it started to give the unable to> > >>>>>>>> > > >>>>>>>> > >>>> play> > >>>>> > >>>>> > >>>>>> game> > >>>>>>> > >>>>>>> > > >>>>>>> at this time error also.> > >>>>>>>> > >>>>>>> Davide (DAV)> > > >>>>>>> Email: [EMAIL PROTECTED]> > >>>>>>> Azure Sheep: > http://halflife.multiplayer.it/azuresheep/> > >>>>>>> Point of View: > http://halflife.multiplayer.it/pov/> > >>>>>>> DAV Levels: > http://davlevels.planetquake.com.gamespy.com/> > >>>>>>>> > >>>>>>>> > > >>>>>>> ----- Original Message -----> > >>>>>>> From: "Mike Durand" < > [EMAIL PROTECTED]>> > >>>>>>> To: <[email protected]>> > > >>>>>>> Sent: Thursday, January 24, 2008 7:44 PM> > >>>>>>> Subject: RE: > [hlcoders] New update.> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > > >>>>>>>> I'm building a mod now to try to duplicate the problem. I'm sure> > > >>>>>>>>> > >>>>>>>>> > >>>> I'll> > >>>>> > >>>>> > >>>>>> be> > >>>>>>> > > >>>>>>> > >>>>>>>> able to.> > >>>>>>>>> > >>>>>>>> -Mike> > >>>>>>>>> > > >>>>>>>> -----Original Message-----> > >>>>>>>> From: > [EMAIL PROTECTED]> > >>>>>>>> [mailto: > [EMAIL PROTECTED] On Behalf Of Adam> > >>>>>>>>> > > >>>>>>>>> > >>>>> Maras> > >>>>>> > >>>>>> > >>>>>>>> (memzero)> > >>>>>>>> > Sent: Thursday, January 24, 2008 11:38 AM> > >>>>>>>> To: > [email protected]> > >>>>>>>> Subject: Re: [hlcoders] New > update.> > >>>>>>>>> > >>>>>>>> Same.> > >>>>>>>>> > >>>>>>>> // Adam> > > >>>>>>>>> > >>>>>>>> Mark Chandler wrote:> > >>>>>>>>> > >>>>>>>>> > > >>>>>>>>> Still cant play mod. Comes up with unable to play game at this> > > >>>>>>>>>> > >>>>>>>>>> > >>>> time> > >>>>> > >>>>> > >>>>>>>> error.> > > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> Brand you mod made from scratch ob code, > compiled with 2005 pro.> > >>>>>>>>>> > >>>>>>>>> Mark> > >>>>>>>>>> > > >>>>>>>>> -----Original Message-----> > >>>>>>>>> From: > [EMAIL PROTECTED]> > >>>>>>>>> [mailto: > [EMAIL PROTECTED] On Behalf Of Mike> > >>>>>>>>>> > > >>>>>>>>>> > >>>>>>>> Durand> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> Sent: > Friday, January 25, 2008 4:16 AM> > >>>>>>>>> To: > [email protected]> > >>>>>>>>> Subject: RE: [hlcoders] New > update.> > >>>>>>>>>> > >>>>>>>>> The "official" update is rolling out now > so please add -beta> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> srcsdk0122> > > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> if you haven't already.> > >>>>>>>>>> > > >>>>>>>>> I've got the release notes updated here:> > >>>>>>>>> > http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes> > > >>>>>>>>>> > >>>>>>>>> -Mike> > >>>>>>>>>> > >>>>>>>>> -----Original > Message-----> > >>>>>>>>> From: [EMAIL PROTECTED]> > > >>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom> > > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> Leighton> > >>>>>>>>> > >>>>>>>>> > > >>>>>>>>> Sent: Thursday, January 24, 2008 11:00 AM> > >>>>>>>>> To: > [email protected]> > >>>>>>>>> Subject: Re: [hlcoders] New > update.> > >>>>>>>>>> > >>>>>>>>> Is this because it hasn't been released > yet? :P Running it on> > >>>>>>>>>> > >>>>>>>>>> > >>>> the> > >>>>> > >>>>> > > >>>>> Team> > >>>>>> > >>>>>> > >>>>>>>>> Fortress 2 AppID however works.> > > >>>>>>>>>> > >>>>>>>>> Mike Durand wrote:> > >>>>>>>>>> > >>>>>>>>>> > > >>>>>>>>>> > >>>>>>>>>> It's actually out right now, but doesn't show up in > the Tools> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> menu> > >>>>> > >>>>> > > >>>>>>>>> like> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> the > other one does. If you specify 218 as your mod's SteamAppId> > >>>>>>>>>>> > > >>>>>>>>>>> > >>>>> then> > >>>>>> > >>>>>> > >>>>>>>>> you> > >>>>>>>>>> > > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> will be loading the *new* Source SDK > Base and if you specify> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> 215> > >>>>> > > >>>>> > >>>>> then> > >>>>>> > >>>>>> > >>>>>>>>>> you get the familiar > one.> > >>>>>>>>>>> > >>>>>>>>>> 218 loads the same content that 215 does. > The only difference> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> is> > >>>>> > >>>>> > > >>>>> that> > >>>>>> > >>>>>> > >>>>>>>>> it> > >>>>>>>>>> > >>>>>>>>>> > > >>>>>>>>>> > >>>>>>>>>> loads the Orange Box engine cache instead of the Ep1 > engine> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> cache.> > >>>>> > >>>>> > > >>>>>>>>>> Because they are essentially the same we decided it would be> > > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>> confusing> > >>>>>>>>> > >>>>>>>>> > > >>>>>>>>>> to expose the new Source SDK Base on the tools menu along with> > > >>>>>>>>>>> > >>>>>>>>>>> > >>>> the> > >>>>> > >>>>> > >>>>>>>> old> > > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> one.> > >>>>>>>>>>> > >>>>>>>>>> -Mike> > > >>>>>>>>>>> > >>>>>>>>>> -----Original Message-----> > >>>>>>>>>> From: > [EMAIL PROTECTED]> > >>>>>>>>>> [mailto: > [EMAIL PROTECTED] On Behalf Of> > >>>>>>>>>>> > > >>>>>>>>>>> > >>>> Adam> > >>>>> > >>>>> > >>>>>>>> Maras> > >>>>>>>>> > > >>>>>>>>> > >>>>>>>>>> (memzero)> > >>>>>>>>>> Sent: Thursday, January 24, > 2008 10:19 AM> > >>>>>>>>>> To: [email protected]> > > >>>>>>>>>> Subject: Re: [hlcoders] New update.> > >>>>>>>>>>> > >>>>>>>>>> > Mike, when can we expect to see the new Source SDK *Base* out?> > > >>>>>>>>>>> > >>>>>>>>>> // Adam Maras (memzero)> > >>>>>>>>>>> > >>>>>>>>>> > Mike Durand wrote:> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > > >>>>>>>>>>> Yes, it is fixed and will be part of the release. Be warned> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> that> > >>>>> > >>>>> > >>>>> the> > > >>>>>> > >>>>>> > >>>>>>>>>>> more detailed preview mode (3D Ray-traced > Lighting Preview)> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> can> > >>>>> > >>>>> > > >>>>> take> > >>>>>> > >>>>>> > >>>>>>>>> a> > >>>>>>>>>> > >>>>>>>>>> > > >>>>>>>>>> > >>>>>>>>>>> long time on complex maps. But if you're patient > you'll see> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> the> > >>>>> > >>>>> > > >>>>>>>> scene> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>> rendered in a new > child window.> > >>>>>>>>>>>> > >>>>>>>>>>> -Mike> > >>>>>>>>>>>> > > >>>>>>>>>>> -----Original Message-----> > >>>>>>>>>>> From: > [EMAIL PROTECTED]> > >>>>>>>>>>> [mailto: > [EMAIL PROTECTED] On Behalf Of> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>> Ryan> > >>>>> > >>>>> > >>>>>>>>>> -------> > > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> Sent: > Thursday, January 24, 2008 10:03 AM> > >>>>>>>>>>> To: > [email protected]> > >>>>>>>>>>> Subject: Re: [hlcoders] New > update.> > >>>>>>>>>>>> > >>>>>>>>>>> --> > >>>>>>>>>>> [ Picked text/plain > from multipart/alternative ]> > >>>>>>>>>>> Hi, mike - is light preview all > fixed in this version?> > >>>>>>>>>>>> > >>>>>>>>>>> I might actually weep > if it isn't.> > >>>>>>>>>>>> > >>>>>>>>>>> On Jan 24, 2008 5:36 PM, Mark > Chandler <[EMAIL PROTECTED]>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> wrote:> > > >>>>> > >>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Hey mike, why > wasn't it a beta in the steam settings like the> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> > community?> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> Thought command line betas where a thing of the > past.> > >>>>>>>>>>>>> > >>>>>>>>>>>> -----Original Message-----> > > >>>>>>>>>>>> From: [EMAIL PROTECTED]> > >>>>>>>>>>>> > [mailto:[EMAIL PROTECTED] On Behalf Of> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> Mike> > >>>>> > >>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>> Durand> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Sent: Friday, January 25, 2008 > 2:26 AM> > >>>>>>>>>>>> To: [email protected]> > > >>>>>>>>>>>> Subject: RE: [hlcoders] New update.> > >>>>>>>>>>>>> > > >>>>>>>>>>>> My first thought is that we need to change the naming> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> convention> > >>>>> > >>>>> > >>>>>>>> > for> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> our> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> public betas.:)> > >>>>>>>>>>>>> > >>>>>>>>>>>> And just to > make it clear: this new version of the SDK has> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>> both> > >>>>> > >>>>> > >>>>> the> > >>>>>> > >>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>> old> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Ep1 mod source > code and the Orange Box mod source code. If> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>> you> > >>>>> > >>>>> > >>>>> set> > >>>>>> > >>>>>> > >>>>>>>>>> the> > > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> > active engine to "HL2:Ep1" then the create mod wizard will> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>> copy> > >>>>> > >>>>> > >>>>> the> > >>>>>> > >>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>> old> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> source code to > your mod directory. If "Orange Box" is your> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>> active> > >>>>> > >>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> engine> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> when you create a mod then you'll get the new stuff. This way> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> we> > >>>>> > >>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>> aren't> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> forcing people to port their mods > to the newer engine.> > >>>>>>>>>>>>> > >>>>>>>>>>>> -Mike> > >>>>>>>>>>>>> > > >>>>>>>>>>>> -----Original Message-----> > >>>>>>>>>>>> From: > [EMAIL PROTECTED]> > >>>>>>>>>>>> [mailto: > [EMAIL PROTECTED] On Behalf Of> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>> Tom> > >>>>> > >>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> > Leighton> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> Sent: Thursday, January 24, 2008 8:33 AM> > > >>>>>>>>>>>> To: [email protected]> > >>>>>>>>>>>> Subject: > Re: [hlcoders] New update.> > >>>>>>>>>>>>> > >>>>>>>>>>>> The new style > ConCommands are in, so i assume its NEWER code> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>> than> > >>>>> > >>>>> > >>>>>>>>> the> > >>>>>>>>>> > > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> normal sdk :P> > >>>>>>>>>>>>> > > >>>>>>>>>>>> I wonder what Mike thinks of us all now, ban us all from> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> hlcoders> > >>>>> > >>>>> > >>>>>>>>> > for> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> hackage, or just > shrug it off and hire us all? :P> > >>>>>>>>>>>>> > >>>>>>>>>>>> Keeper > wrote:> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> Strange, because I looked at some of the > headers released> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> for> > >>>>> > > >>>>> > >>>>> the> > >>>>>> > >>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>> > plugins,> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> and they don't match with what's in the gcf.> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>> Imma wait. :)> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>> -----Original Message-----> > >>>>>>>>>>>>> From: Ed Kehoe > [mailto:[EMAIL PROTECTED]> > >>>>>>>>>>>>> Sent: Thursday, January 24, > 2008 10:41 AM> > >>>>>>>>>>>>> To: [email protected]> > > >>>>>>>>>>>>> Subject: Re: [hlcoders] New update.> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>> --> > >>>>>>>>>>>>> [ Picked text/plain from > multipart/alternative ]> > >>>>>>>>>>>>> Yeah, visual comparison took all of > 5 seconds. The directory> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> structure> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> is> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> completely different, and the VS2003 solution > files are> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> gone.> > >>>>> > >>>>> > > >>>>>>>>>>>>> Rejoice, people, for the promised day has finally come! :D> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>> On Jan 24, 2008 10:38 AM, Sander van Noort> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>> <[EMAIL PROTECTED]>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> wrote:> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> --> > >>>>>>>>>>>>>> [ Picked text/plain > from multipart/alternative ]> > >>>>>>>>>>>>>> The steamappid in the > gameinfo.txt is different too. It is> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>> 218> > >>>>> > >>>>> > >>>>>>>>> now.> > >>>>>>>>>> > >>>>>>>>>> > > >>>>>>>>>> > >>>>>>>>>>>> So it> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> is likely the > updated one.> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> From: [EMAIL PROTECTED]> To:> > >>>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>>> > >>>> [email protected]>> > >>>>> > >>>>> > > >>>>>>>>>>>>>>>> > >>>>>>>>>>>> Subject:> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> Re: > [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>> -0500>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>> --> [> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> Picked text/plain from > multipart/alternative ]> I'm pretty> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>> sure> > >>>>> > >>>>> > >>>>>>>> it> > >>>>>>>>> > >>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>> is,> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> unless the > Ep1 SDK had some Episode 3 and the strider>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>> buster> > >>>>> > >>>>> > >>>>>>>> code> > >>>>>>>>> > > >>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>> in> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > it.> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>>> I'll make a visual comparison with the older > code just to>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> be> > >>>>> > > >>>>> > >>>>>>>> sure> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>> though.>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> On Jan 24, 2008 10:07 AM, Keeper> > >>>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>>> > >>>> <[EMAIL PROTECTED]>> > >>>>> > >>>>> > > >>>>>>>>>>>>>>>> > >>>>>>>>>>> wrote:>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> The orange box > code?> >> > Don't think so.> >> >> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>> -----Original> > >>>>> > >>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>> Message----->> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent:> > > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > >>>>>>>> Thursday,> > >>>>>>>>> > > >>>>>>>>> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>> January 24, > 2008 9:22 AM> > To:> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> > [email protected]> > >>>>> > >>>>> > >>>>>>>>>>>>>> Subject: > Re: [hlcoders] New update.> >> >> >> > The code is> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>> in> > >>>>> > >>>>> > >>>>>>>> the> > >>>>>>>>> > > >>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>> srcsdk> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>> Message:> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> 2> >> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> Roberts <> > >>>>> > >>>>> > > >>>>>>>>>>>>>> [EMAIL PROTECTED]>> > To: [email protected]>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>> Subject:> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Re:> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>>> [hlcoders] New update.> > Reply-To:> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>> [email protected]>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> > For the Episode 1-engined games, the shaded and lightmap> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>> views> > >>>>> > >>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>> work>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> again> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> (not the lighting preview, though). I can't > get Hammer to> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> work> > >>>>> > > >>>>> > >>>>>>>> at>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>> all> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> for> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> the OB games.> >> >> >> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>> _______________________________________________> >> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> To> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> unsubscribe, edit your list preferences, or view the list> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>> archives,>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> please visit:> > >> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>>>>>>>>>> _______________________________________________> >> > > >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > >>>> To> > >>>>> > >>>>> > > >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > unsubscribe, edit your list preferences, or view the list> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>> archives,>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> please visit:> >> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>>>>>>> --> > _______________________________________________>> > > >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > >>>> To> > >>>>> > >>>>> > > >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>> unsubscribe,> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> edit your list preferences, > or view the list archives,> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> > please> > >>>>> > >>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>> visit:>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>> > _________________________________________________________________> > >>>>>> > > >>>>>> > >>>>>>>>>>>>>> Probeer Live Search: de zoekmachine van de makers > van MSN!> > >>>>>>>>>>>>>> http://www.live.com/?searchOnly=true> > > >>>>>>>>>>>>>> --> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>> > _______________________________________________> > >>>>>>>>>>>>>> To > unsubscribe, edit your list preferences, or view the> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>> list> > >>>>> > >>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>> archives,> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> please visit:> > > >>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > > >>>>>>>>>>>>> --> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> > _______________________________________________> > >>>>>>>>>>>>> To > unsubscribe, edit your list preferences, or view the list> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>> archives,> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> please visit:> > >>>>>>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> > _______________________________________________> > >>>>>>>>>>>>> To > unsubscribe, edit your list preferences, or view the list> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>> archives,> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> please visit:> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > > >>>>>>>>>>>> _______________________________________________> > >>>>>>>>>>>> > To unsubscribe, edit your list preferences, or view the list> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>> > archives,> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > > >>>>>>>>>>>> please visit:> > >>>>>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>> > _______________________________________________> > >>>>>>>>>>>> To > unsubscribe, edit your list preferences, or view the list> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>> archives,> > > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>> please > visit:> > >>>>>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>>>> > > >>>>>>>>>>>> _______________________________________________> > >>>>>>>>>>>> > To unsubscribe, edit your list preferences, or view the list> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>> archives,> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> please visit:> > > >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> --> > > >>>>>>>>>>>> > >>>>>>>>>>> _______________________________________________> > > >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>> archives,> > > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>> please visit:> > > >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>> > _______________________________________________> > >>>>>>>>>>> To > unsubscribe, edit your list preferences, or view the list> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>> archives,> > >>>>>>>>>> > >>>>>>>>>> > > >>>>>>>>>> > >>>>>>>>>> please visit:> > >>>>>>>>>>> > >>>>>>>>>>> > > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>>> > > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > > >>>>>>>>>> _______________________________________________> > >>>>>>>>>> To > unsubscribe, edit your list preferences, or view the list> > >>>>>>>>>>> > > >>>>>>>>>>> > >>>>>>>> archives,> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> > please visit:> > >>>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>> > > >>>>>>>>>>> > >>>>>>>>>> _______________________________________________> > > >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list> > > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>> archives,> > >>>>>>>>> > >>>>>>>>> > > >>>>>>>>> please visit:> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>>> > > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > > >>>>>>>>> _______________________________________________> > >>>>>>>>> To > unsubscribe, edit your list preferences, or view the list> > >>>>>>>>>> > > >>>>>>>>>> > >>>>> archives,> > >>>>>> > >>>>>> > >>>>>>>>> please visit:> > > >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>> > _______________________________________________> > >>>>>>>>> To unsubscribe, > edit your list preferences, or view the list> > >>>>>>>>>> > >>>>>>>>>> > > >>>>> archives,> > >>>>>> > >>>>>> > >>>>>>>>> please visit:> > >>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>> > > >>>>>>>>> _______________________________________________> > >>>>>>>>> To > unsubscribe, edit your list preferences, or view the list> > >>>>>>>>>> > > >>>>>>>>>> > >>>>> archives,> > >>>>>> > >>>>>> > >>>>>>>> please visit:> > > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>>> > > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> > _______________________________________________> > >>>>>>>> To unsubscribe, > edit your list preferences, or view the list> > >>>>>>>>> > >>>>>>>>> > > >>>>> archives,> > >>>>>> > >>>>>> > >>>>>>>> please visit:> > >>>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>> > > >>>>>>>>> > >>>>>>>> _______________________________________________> > > >>>>>>>> To unsubscribe, edit your list preferences, or view the list> > > >>>>>>>>> > >>>>>>>>> > >>>>> archives,> > >>>>>> > >>>>>> > >>>>>>>> please > visit:> > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>> > _______________________________________________> > >>>>>>> To unsubscribe, > edit your list preferences, or view the list> > >>>>>>>> > >>>>>>>> > >>>> > archives,> > >>>>> > >>>>> > >>>>>>> please visit:> > >>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>> > > >>>>>>>> > >>>>>>>> > >>>>>> > _______________________________________________> > >>>>>> To unsubscribe, > edit your list preferences, or view the list> > >>>>>>> > >>>>>>> > >>>> > archives,> > >>>>> > >>>>> > >>>>>> please visit:> > >>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>> > > >>>>>>> > >>>>>>> > >>>>>>> > >>>>> --> > >>>>> Matt Stafford (Wraiyth)> > > >>>>> http://www.wraiyth.com> > >>>>> --> > >>>>>> > >>>>> > _______________________________________________> > >>>>> To unsubscribe, > edit your list preferences, or view the list> > >>>>>> > >> archives,> > >>> > > >>>>> please visit:> > >>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>> > >>>>>> > > >>>>>> > >>>>>> > >>>> --> > >>>>> > >>>> > _______________________________________________> > >>>> To unsubscribe, edit > your list preferences, or view the list> > archives,> > >>>> please visit:> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>> > > >>>>> > >>>> _______________________________________________> > >>>> To > unsubscribe, edit your list preferences, or view the list> > archives,> > > >>>>> > >>> please visit:> > >>>> > >>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>> > >>>>> > > >>>>> > >>>>> > >>> _______________________________________________> > >>> > To unsubscribe, edit your list preferences, or view the list archives,> > > >>> please visit:> > >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>> > >>>> > > >>>> > >> --> > >>> > >> _______________________________________________> > > >> To unsubscribe, edit your list preferences, or view the list archives,> > > >> please visit:> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>> > >>> > >>> > > >> > >> > > --> > > - Benjamin Davison> > > --> > >> > > > _______________________________________________> > > To unsubscribe, edit > your list preferences, or view the list archives,> > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >> > >> >> > >> > _______________________________________________> > To unsubscribe, edit > your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > _______________________________________________> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> --> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > _________________________________________________________________ > Windows Vista + Windows Live. Open up your digital life. Get Windows Live > free. > http://get.live.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

