--
[ Picked text/plain from multipart/alternative ]
Yeah, by default the Episodic code isn't included, HL2_EPISODIC isn't
defined, and the 'episodic' directories aren't included in the project files

On Jan 25, 2008 11:06 AM, Rob Lester <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
>
> If only my compiled code would actually work with the new SDK Base......
> Anyone get compiled mods to work?
>
> -Rb.> From: [EMAIL PROTECTED]> To: [email protected]>
> Subject: Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 19:00:34 -0500>
> > --> [ Picked text/plain from multipart/alternative ]> The new code
> documentation and organization is awesome. I'm really looking> forward to
> working with this new code base as compared to the old one.> > \o/> >
> -Brackhar> > On Jan 24, 2008 6:39 PM, Christopher Harris <
> [EMAIL PROTECTED]> wrote:> > > I am noticing that none of the episodic
> code is included in the projects.> > I> > then noticed that trying to
> include some of it is not possible because> > episodic shared game code is
> missing.> >> > Also will there ever be Portal gun code included in the
> future. I noticed> > ifdefs for portal but no portal headers or code files
> anywhere.> >> > Chris> >> > -----Original Message-----> > From:
> [EMAIL PROTECTED]> > [mailto:
> [EMAIL PROTECTED] On Behalf Of Jake Breen> > Sent:
> Thursday, January 24, 2008 6:17 PM> > To: [email protected]>
> > Subject: Re: [hlcoders] New update.> >> > I'm on vista, and i just added
> it to the end of a shortcut> >> > My example> >> > D:\Steam\Steam.exe -beta
> srcsdk0122> >> > -Jake> >> > Benjamin Davison wrote:> > > --> > > [ Picked
> text/plain from multipart/alternative ]> > > How do I add -beta srcsdk0122
> on vista? Changed from XP :S> > >> > > On Jan 24, 2008 10:58 PM, Tobias
> Kammersgaard> > <[EMAIL PROTECTED]>> > > wrote:> > >> > >> >
> >> --> > >> [ Picked text/plain from multipart/alternative ]> > >> Okay,
> thanks for the heads up ;-) Can we expect any new shaders with> > the> > >>
> EP2 code?> > >>> > >> Can't wait to see some awesome tools getting released,
> might be> > >> interesting> > >> to create one.> > >> Just need a good idea,
> hmm :D!> > >>> > >> /ProZak> > >>> > >>> > >> Mike Durand wrote:> > >>> >
> >>>> It was on purpose for this release - like the particle editor. Sorry> >
> I> > >>>> forgot to mention that before.> > >>>>> > >>>> Added to the known
> issues in the release notes.> > >>>>> > >>>> -Mike> > >>>>> > >>>>
> -----Original Message-----> > >>>> From:
> [EMAIL PROTECTED]> > >>>> [mailto:
> [EMAIL PROTECTED] On Behalf Of Tobias> > >>>>
> Kammersgaard> > >>>> Sent: Thursday, January 24, 2008 2:39 PM> > >>>> To:
> [email protected]> > >>>> Subject: Re: [hlcoders] New
> update.> > >>>>> > >>>> --> > >>>> [ Picked text/plain from
> multipart/alternative ]> > >>>> It also seems Mike forgot to add the SDK
> shaders to the EP2 code.> > >>>> Or perhaps that was on purpose :o?> > >>>>>
> > >>>> /ProZak> > >>>>> > >>>>> > >>>> On 24/01/2008, Matt Stafford <
> [EMAIL PROTECTED]> wrote:> > >>>>> > >>>>> > >>>>> --> > >>>>> [ Picked
> text/plain from multipart/alternative ]> > >>>>> Cheers for the update, but
> no particle editor is pretty> > disappointing> > >>>>>> > >>>>>> > >>>> :(>
> > >>>>> > >>>>> > >>>>> On Jan 25, 2008 8:29 AM, DAV <
> [EMAIL PROTECTED]> wrote:> > >>>>>> > >>>>>> > >>>>>> > >>>>>> And
> now it started to work again...> > >>>>>>> > >>>>>> Also if you run vbsp
> outside Hammer its giving the error: Can't> > load> > >>>>>>
> MaterialSystem.dll> > >>>>>> And vrad is giving the error: Unable to load
> vphysics DLL.> > >>>>>> (vvis is working fine)> > >>>>>>> > >>>>>> Both work
> fine in Hammer.> > >>>>>>> > >>>>>> Davide (DAV)> > >>>>>> Email:
> [EMAIL PROTECTED]> > >>>>>> Azure Sheep:
> http://halflife.multiplayer.it/azuresheep/> > >>>>>> Point of View:
> http://halflife.multiplayer.it/pov/> > >>>>>> DAV Levels:
> http://davlevels.planetquake.com.gamespy.com/> > >>>>>>> > >>>>>>> >
> >>>>>>> > >>>>>> ----- Original Message -----> > >>>>>> From: "DAV" <
> [EMAIL PROTECTED]>> > >>>>>> To: <[email protected]>>
> > >>>>>> Sent: Thursday, January 24, 2008 8:48 PM> > >>>>>> Subject: Re:
> [hlcoders] New update.> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>
> Mine was working before but now it started to give the unable to> > >>>>>>>>
> > >>>>>>>> > >>>> play> > >>>>> > >>>>> > >>>>>> game> > >>>>>>> > >>>>>>> >
> >>>>>>> at this time error also.> > >>>>>>>> > >>>>>>> Davide (DAV)> >
> >>>>>>> Email: [EMAIL PROTECTED]> > >>>>>>> Azure Sheep:
> http://halflife.multiplayer.it/azuresheep/> > >>>>>>> Point of View:
> http://halflife.multiplayer.it/pov/> > >>>>>>> DAV Levels:
> http://davlevels.planetquake.com.gamespy.com/> > >>>>>>>> > >>>>>>>> >
> >>>>>>> ----- Original Message -----> > >>>>>>> From: "Mike Durand" <
> [EMAIL PROTECTED]>> > >>>>>>> To: <[email protected]>>
> > >>>>>>> Sent: Thursday, January 24, 2008 7:44 PM> > >>>>>>> Subject: RE:
> [hlcoders] New update.> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> >
> >>>>>>>> I'm building a mod now to try to duplicate the problem. I'm sure> >
> >>>>>>>>> > >>>>>>>>> > >>>> I'll> > >>>>> > >>>>> > >>>>>> be> > >>>>>>> >
> >>>>>>> > >>>>>>>> able to.> > >>>>>>>>> > >>>>>>>> -Mike> > >>>>>>>>> >
> >>>>>>>> -----Original Message-----> > >>>>>>>> From:
> [EMAIL PROTECTED]> > >>>>>>>> [mailto:
> [EMAIL PROTECTED] On Behalf Of Adam> > >>>>>>>>> >
> >>>>>>>>> > >>>>> Maras> > >>>>>> > >>>>>> > >>>>>>>> (memzero)> > >>>>>>>>
> Sent: Thursday, January 24, 2008 11:38 AM> > >>>>>>>> To:
> [email protected]> > >>>>>>>> Subject: Re: [hlcoders] New
> update.> > >>>>>>>>> > >>>>>>>> Same.> > >>>>>>>>> > >>>>>>>> // Adam> >
> >>>>>>>>> > >>>>>>>> Mark Chandler wrote:> > >>>>>>>>> > >>>>>>>>> >
> >>>>>>>>> Still cant play mod. Comes up with unable to play game at this> >
> >>>>>>>>>> > >>>>>>>>>> > >>>> time> > >>>>> > >>>>> > >>>>>>>> error.> >
> >>>>>>>>> > >>>>>>>>> > >>>>>>>>> Brand you mod made from scratch ob code,
> compiled with 2005 pro.> > >>>>>>>>>> > >>>>>>>>> Mark> > >>>>>>>>>> >
> >>>>>>>>> -----Original Message-----> > >>>>>>>>> From:
> [EMAIL PROTECTED]> > >>>>>>>>> [mailto:
> [EMAIL PROTECTED] On Behalf Of Mike> > >>>>>>>>>> >
> >>>>>>>>>> > >>>>>>>> Durand> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> Sent:
> Friday, January 25, 2008 4:16 AM> > >>>>>>>>> To:
> [email protected]> > >>>>>>>>> Subject: RE: [hlcoders] New
> update.> > >>>>>>>>>> > >>>>>>>>> The "official" update is rolling out now
> so please add -beta> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> srcsdk0122> >
> >>>>>>>>> > >>>>>>>>> > >>>>>>>>> if you haven't already.> > >>>>>>>>>> >
> >>>>>>>>> I've got the release notes updated here:> > >>>>>>>>>
> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes> >
> >>>>>>>>>> > >>>>>>>>> -Mike> > >>>>>>>>>> > >>>>>>>>> -----Original
> Message-----> > >>>>>>>>> From: [EMAIL PROTECTED]> >
> >>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom>
> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>> Leighton> > >>>>>>>>> > >>>>>>>>> >
> >>>>>>>>> Sent: Thursday, January 24, 2008 11:00 AM> > >>>>>>>>> To:
> [email protected]> > >>>>>>>>> Subject: Re: [hlcoders] New
> update.> > >>>>>>>>>> > >>>>>>>>> Is this because it hasn't been released
> yet? :P Running it on> > >>>>>>>>>> > >>>>>>>>>> > >>>> the> > >>>>> > >>>>>
> > >>>>> Team> > >>>>>> > >>>>>> > >>>>>>>>> Fortress 2 AppID however works.>
> > >>>>>>>>>> > >>>>>>>>> Mike Durand wrote:> > >>>>>>>>>> > >>>>>>>>>> >
> >>>>>>>>>> > >>>>>>>>>> It's actually out right now, but doesn't show up in
> the Tools> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> menu> > >>>>> > >>>>> >
> >>>>>>>>> like> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> the
> other one does. If you specify 218 as your mod's SteamAppId> > >>>>>>>>>>> >
> >>>>>>>>>>> > >>>>> then> > >>>>>> > >>>>>> > >>>>>>>>> you> > >>>>>>>>>> >
> >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> will be loading the *new* Source SDK
> Base and if you specify> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> 215> > >>>>> >
> >>>>> > >>>>> then> > >>>>>> > >>>>>> > >>>>>>>>>> you get the familiar
> one.> > >>>>>>>>>>> > >>>>>>>>>> 218 loads the same content that 215 does.
> The only difference> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> is> > >>>>> > >>>>>
> > >>>>> that> > >>>>>> > >>>>>> > >>>>>>>>> it> > >>>>>>>>>> > >>>>>>>>>> >
> >>>>>>>>>> > >>>>>>>>>> loads the Orange Box engine cache instead of the Ep1
> engine> > >>>>>>>>>>> > >>>>>>>>>>> > >>>> cache.> > >>>>> > >>>>> >
> >>>>>>>>>> Because they are essentially the same we decided it would be> >
> >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>> confusing> > >>>>>>>>> > >>>>>>>>> >
> >>>>>>>>>> to expose the new Source SDK Base on the tools menu along with> >
> >>>>>>>>>>> > >>>>>>>>>>> > >>>> the> > >>>>> > >>>>> > >>>>>>>> old> >
> >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> one.> > >>>>>>>>>>> > >>>>>>>>>> -Mike> >
> >>>>>>>>>>> > >>>>>>>>>> -----Original Message-----> > >>>>>>>>>> From:
> [EMAIL PROTECTED]> > >>>>>>>>>> [mailto:
> [EMAIL PROTECTED] On Behalf Of> > >>>>>>>>>>> >
> >>>>>>>>>>> > >>>> Adam> > >>>>> > >>>>> > >>>>>>>> Maras> > >>>>>>>>> >
> >>>>>>>>> > >>>>>>>>>> (memzero)> > >>>>>>>>>> Sent: Thursday, January 24,
> 2008 10:19 AM> > >>>>>>>>>> To: [email protected]> >
> >>>>>>>>>> Subject: Re: [hlcoders] New update.> > >>>>>>>>>>> > >>>>>>>>>>
> Mike, when can we expect to see the new Source SDK *Base* out?> >
> >>>>>>>>>>> > >>>>>>>>>> // Adam Maras (memzero)> > >>>>>>>>>>> > >>>>>>>>>>
> Mike Durand wrote:> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>
> > >>>>>>>>>>> Yes, it is fixed and will be part of the release. Be warned> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> that> > >>>>> > >>>>> > >>>>> the> >
> >>>>>> > >>>>>> > >>>>>>>>>>> more detailed preview mode (3D Ray-traced
> Lighting Preview)> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> can> > >>>>> > >>>>>
> > >>>>> take> > >>>>>> > >>>>>> > >>>>>>>>> a> > >>>>>>>>>> > >>>>>>>>>> >
> >>>>>>>>>> > >>>>>>>>>>> long time on complex maps. But if you're patient
> you'll see> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> the> > >>>>> > >>>>> >
> >>>>>>>> scene> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>> rendered in a new
> child window.> > >>>>>>>>>>>> > >>>>>>>>>>> -Mike> > >>>>>>>>>>>> >
> >>>>>>>>>>> -----Original Message-----> > >>>>>>>>>>> From:
> [EMAIL PROTECTED]> > >>>>>>>>>>> [mailto:
> [EMAIL PROTECTED] On Behalf Of> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>> Ryan> > >>>>> > >>>>> > >>>>>>>>>> -------> >
> >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> Sent:
> Thursday, January 24, 2008 10:03 AM> > >>>>>>>>>>> To:
> [email protected]> > >>>>>>>>>>> Subject: Re: [hlcoders] New
> update.> > >>>>>>>>>>>> > >>>>>>>>>>> --> > >>>>>>>>>>> [ Picked text/plain
> from multipart/alternative ]> > >>>>>>>>>>> Hi, mike - is light preview all
> fixed in this version?> > >>>>>>>>>>>> > >>>>>>>>>>> I might actually weep
> if it isn't.> > >>>>>>>>>>>> > >>>>>>>>>>> On Jan 24, 2008 5:36 PM, Mark
> Chandler <[EMAIL PROTECTED]>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>> wrote:> >
> >>>>> > >>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Hey mike, why
> wasn't it a beta in the steam settings like the> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>
> community?> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> Thought command line betas where a thing of the
> past.> > >>>>>>>>>>>>> > >>>>>>>>>>>> -----Original Message-----> >
> >>>>>>>>>>>> From: [EMAIL PROTECTED]> > >>>>>>>>>>>>
> [mailto:[EMAIL PROTECTED] On Behalf Of> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> Mike> > >>>>> > >>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>> Durand> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Sent: Friday, January 25, 2008
> 2:26 AM> > >>>>>>>>>>>> To: [email protected]> >
> >>>>>>>>>>>> Subject: RE: [hlcoders] New update.> > >>>>>>>>>>>>> >
> >>>>>>>>>>>> My first thought is that we need to change the naming> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> convention> > >>>>> > >>>>> > >>>>>>>>
> for> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> our> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> public betas.:)> > >>>>>>>>>>>>> > >>>>>>>>>>>> And just to
> make it clear: this new version of the SDK has> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>> both> > >>>>> > >>>>> > >>>>> the> > >>>>>> > >>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>> old> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Ep1 mod source
> code and the Orange Box mod source code. If> > >>>>>>>>>>>>> > >>>>>>>>>>>>>
> > >>>> you> > >>>>> > >>>>> > >>>>> set> > >>>>>> > >>>>>> > >>>>>>>>>> the>
> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>>>
> active engine to "HL2:Ep1" then the create mod wizard will> > >>>>>>>>>>>>>
> > >>>>>>>>>>>>> > >>>> copy> > >>>>> > >>>>> > >>>>> the> > >>>>>> > >>>>>>
> > >>>>>>>>>>>>> > >>>>>>>>>>> old> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> source code to
> your mod directory. If "Orange Box" is your> > >>>>>>>>>>>>> > >>>>>>>>>>>>>
> > >>>> active> > >>>>> > >>>>> > >>>>>>>>>>>>> > >>>>>>>>>>> engine> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> when you create a mod then you'll get the new stuff. This way>
> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> we> > >>>>> > >>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>> aren't> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> forcing people to port their mods
> to the newer engine.> > >>>>>>>>>>>>> > >>>>>>>>>>>> -Mike> > >>>>>>>>>>>>>
> > >>>>>>>>>>>> -----Original Message-----> > >>>>>>>>>>>> From:
> [EMAIL PROTECTED]> > >>>>>>>>>>>> [mailto:
> [EMAIL PROTECTED] On Behalf Of> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>> Tom> > >>>>> > >>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>
> Leighton> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> Sent: Thursday, January 24, 2008 8:33 AM> >
> >>>>>>>>>>>> To: [email protected]> > >>>>>>>>>>>> Subject:
> Re: [hlcoders] New update.> > >>>>>>>>>>>>> > >>>>>>>>>>>> The new style
> ConCommands are in, so i assume its NEWER code> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>> than> > >>>>> > >>>>> > >>>>>>>>> the> > >>>>>>>>>> >
> >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> normal sdk :P> > >>>>>>>>>>>>> >
> >>>>>>>>>>>> I wonder what Mike thinks of us all now, ban us all from> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>> hlcoders> > >>>>> > >>>>> > >>>>>>>>>
> for> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>>>> hackage, or just
> shrug it off and hire us all? :P> > >>>>>>>>>>>>> > >>>>>>>>>>>> Keeper
> wrote:> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> Strange, because I looked at some of the
> headers released> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> for> > >>>>> >
> >>>>> > >>>>> the> > >>>>>> > >>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>
> plugins,> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> and they don't match with what's in the gcf.>
> > >>>>>>>>>>>>>> > >>>>>>>>>>>>> Imma wait. :)> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>> -----Original Message-----> > >>>>>>>>>>>>> From: Ed Kehoe
> [mailto:[EMAIL PROTECTED]> > >>>>>>>>>>>>> Sent: Thursday, January 24,
> 2008 10:41 AM> > >>>>>>>>>>>>> To: [email protected]> >
> >>>>>>>>>>>>> Subject: Re: [hlcoders] New update.> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>> --> > >>>>>>>>>>>>> [ Picked text/plain from
> multipart/alternative ]> > >>>>>>>>>>>>> Yeah, visual comparison took all of
> 5 seconds. The directory> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>>
> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>> structure> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> is>
> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> completely different, and the VS2003 solution
> files are> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>> gone.> > >>>>> > >>>>> >
> >>>>>>>>>>>>> Rejoice, people, for the promised day has finally come! :D> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>> On Jan 24, 2008 10:38 AM, Sander van Noort> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>> <[EMAIL PROTECTED]>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> wrote:> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>>> --> > >>>>>>>>>>>>>> [ Picked text/plain
> from multipart/alternative ]> > >>>>>>>>>>>>>> The steamappid in the
> gameinfo.txt is different too. It is> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>
> > >>>> 218> > >>>>> > >>>>> > >>>>>>>>> now.> > >>>>>>>>>> > >>>>>>>>>> >
> >>>>>>>>>> > >>>>>>>>>>>> So it> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> is likely the
> updated one.> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> From: [EMAIL PROTECTED]> To:> > >>>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>>> > >>>> [email protected]>> > >>>>> > >>>>>
> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>> Subject:> > >>>>>>>>>>>>> > >>>>>>>>>>>>>
> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> Re:
> [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>>>>>> -0500>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>>
> > >>>>>>>>>>>> --> [> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> Picked text/plain from
> multipart/alternative ]> I'm pretty> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>> sure> > >>>>> > >>>>> > >>>>>>>> it> > >>>>>>>>> > >>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>> is,> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>>> unless the
> Ep1 SDK had some Episode 3 and the strider>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>> buster> > >>>>> > >>>>> > >>>>>>>> code> > >>>>>>>>>
> > >>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>> in> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>
> it.> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>>> I'll make a visual comparison with the older
> code just to>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> be> > >>>>> >
> >>>>> > >>>>>>>> sure> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>> though.>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>>
> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> On Jan 24, 2008 10:07 AM, Keeper> > >>>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>>> > >>>> <[EMAIL PROTECTED]>> > >>>>> > >>>>> >
> >>>>>>>>>>>>>>>> > >>>>>>>>>>> wrote:>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> The orange box
> code?> >> > Don't think so.> >> >> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>> -----Original> > >>>>> > >>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>> Message----->> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent:> >
> >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > >>>>>>>> Thursday,> > >>>>>>>>> >
> >>>>>>>>> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>> January 24,
> 2008 9:22 AM> > To:> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>
> [email protected]> > >>>>> > >>>>> > >>>>>>>>>>>>>> Subject:
> Re: [hlcoders] New update.> >> >> >> > The code is> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>> in> > >>>>> > >>>>> > >>>>>>>> the> > >>>>>>>>> >
> >>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>> srcsdk> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >>> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>> Message:> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> 2> >> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> Roberts <> > >>>>> > >>>>> >
> >>>>>>>>>>>>>> [EMAIL PROTECTED]>> > To: [email protected]>>
> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>> Subject:> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> Re:> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>>> [hlcoders] New update.> > Reply-To:> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>> [email protected]>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>>
> For the Episode 1-engined games, the shaded and lightmap> > >>>>>>>>>>>>>>>
> > >>>>>>>>>>>>>>> > >>>> views> > >>>>> > >>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>> work>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>> again> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>>> (not the lighting preview, though). I can't
> get Hammer to> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>> work> > >>>>> >
> >>>>> > >>>>>>>> at>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>> all> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> for> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>>> the OB games.> >> >> >> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>> _______________________________________________> >> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>> > >>>>>>>>>>>>> To> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> >
> >>>>>>>>>>>>>> unsubscribe, edit your list preferences, or view the list> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>> archives,>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> please visit:>
> >> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders>> > >>>>>>>>>>>>>
> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
> >>>>>>>>>>>>>>>>>>>>> _______________________________________________> >> >
> >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > >>>> To> > >>>>> > >>>>> >
> >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>
> unsubscribe, edit your list preferences, or view the list> > >>>>>>>>>>>>>>>
> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>> archives,>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> >
> >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>>>> please visit:> >> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> >
> >>>>>>>>>>>>>>> > >>>>>>>>>>>>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders>> > >>>>>>>>>>>>>
> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> >
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> >>>>>>>>> > >>>>>>>>> > >>>>>>>>>
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> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>>> >
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> >>>>>>>>> > >>>>>>>>> > >>>>> archives,> > >>>>>> > >>>>>> > >>>>>>>> please
> visit:> > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>
> _______________________________________________> > >>>>>>> To unsubscribe,
> edit your list preferences, or view the list> > >>>>>>>> > >>>>>>>> > >>>>
> archives,> > >>>>> > >>>>> > >>>>>>> please visit:> > >>>>>>>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>> >
> >>>>>>>> > >>>>>>>> > >>>>>>
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> archives,> > >>>>> > >>>>> > >>>>>> please visit:> > >>>>>>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>> >
> >>>>>>> > >>>>>>> > >>>>>>> > >>>>> --> > >>>>> Matt Stafford (Wraiyth)> >
> >>>>> http://www.wraiyth.com> > >>>>> --> > >>>>>> > >>>>>
> _______________________________________________> > >>>>> To unsubscribe,
> edit your list preferences, or view the list> > >>>>>> > >> archives,> > >>>
> > >>>>> please visit:> > >>>>>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>> > >>>>>>
> > >>>>>> > >>>>>> > >>>> --> > >>>>> > >>>>
> _______________________________________________> > >>>> To unsubscribe, edit
> your list preferences, or view the list> > archives,> > >>>> please visit:>
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>> >
> >>>>> > >>>> _______________________________________________> > >>>> To
> unsubscribe, edit your list preferences, or view the list> > archives,> >
> >>>>> > >>> please visit:> > >>>> > >>>>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>> > >>>>> >
> >>>>> > >>>>> > >>> _______________________________________________> > >>>
> To unsubscribe, edit your list preferences, or view the list archives,> >
> >>> please visit:> > >>>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>> > >>>> >
> >>>> > >> --> > >>> > >> _______________________________________________> >
> >> To unsubscribe, edit your list preferences, or view the list archives,> >
> >> please visit:> > >>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>> > >>> > >>>
> > >> > >> > > --> > > - Benjamin Davison> > > --> > >> > >
> _______________________________________________> > > To unsubscribe, edit
> your list preferences, or view the list archives,> > please visit:> > >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >> > >> >>
> >> > _______________________________________________> > To unsubscribe, edit
> your list preferences, or view the list archives,> > please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >
> _______________________________________________> > To unsubscribe, edit your
> list preferences, or view the list archives,> > please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> --> >
> _______________________________________________> To unsubscribe, edit your
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> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> _________________________________________________________________
> Windows Vista + Windows Live. Open up your digital life. Get Windows Live
> free.
> http://get.live.com
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

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