Sorry, context info:

I'm running the old SDK, have not installed the new one, and am running
studiomdl.exe from command line. SDK is open, launched with -engine ep1.
Restarted steam, same thing.


> Another issue, seemingly related to the vbsp one.
>
> I'm running studiomdl.exe to compile a model, and it fails also with a
> "Can't load MaterialSystem.dll"
>
> Any solutions for this one?
>
> -- Maarten
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Yeah, also if anyone is Interested, we made a page for this in the VDC,
>> to
>> help out Mike, which this has also been made for when the november
>> Update
>> was released. You guys and gals can check it out here:
>> http://developer.valvesoftware.com/wiki/Source_SDK_SE2_Bugs
>>
>> On Jan 25, 2008 11:48 PM, Eric Van Huss <[EMAIL PROTECTED]> wrote:
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> The fix with the server.dll and client.dll not appearing in the bin
>>> folder
>>> doesn't work with the hl2multiplayer.  The Custom Build Step->Command
>>> Line
>>> has ...\bin  instead of  ...\bin\client.dll , client.pdb, etc.  Also
>>> compiling with the ...\bin creates a file in the mod directory named
>>> bin
>>> that prevents from compiling after I fixed the line.
>>> In the same Custom Build Step->Outputs with the Release Client version
>>> it
>>> has two quotation marks around the ; in the middle of the line.  This
>>> prevents it from compiling the client as well.
>>>
>>> The run_mod.bat doesn't work.  Gives error message Failed to load
>>> launcher
>>> dll.  The specified module could not be found.  I closed and reopened
>>> steam
>>> and saw the mod listed and it started up.
>>>
>>> > From: [EMAIL PROTECTED]> To: [email protected]>
>>> Subject: [hlcoders] Beta SDK: Scratch SDK Bug Repository> Date: Fri, 25
>>> Jan
>>> 2008 20:19:30 -0500> > --> [ Picked text/plain from
>>> multipart/alternative ]>
>>> As I don't know the common process for reporting issues with a beta
>>> SDK>
>>> release, I thought I'd go ahead and start a new thread so that we can>
>>> consolidate this. We all know of the issues regarding the iviewrender
>>> and>
>>> the gameid at this point, so I'll post three issues regarding the
>>> Scratch>
>>> SDK that haven't been mentioned as of yet.> > > 1. No matching
>>> RecvTable
>>> for
>>> SendTable 'DT_WaterBullet'. Essentially> a new class was included in
>>> the
>>> server project, CWaterBullet, but no> corresponding client
>>> implementation
>>> was added. If a server attempts to> launch with CWaterBullet still
>>> present
>>> in the project, the server will> immediately shutdown. Removal of this
>>> class
>>> removes the error.> 2. No matching RecvTable for SendTable
>>> 'DT_WeaponCycler'. Same issue> as above, save in this case the weapon
>>> cycler
>>> is buried in another file with> a nice comment saying "FIXME: This has
>>> always been broken." Removal of this> class fixes the error.> 3. One
>>> the
>>> two
>>> above issues are solved, should a server attempt to> launch the
>>> included
>>> sdkvehicles map the game will crash with the following> GameEngine
>>> error:
>>> UserMessageBegins: Unregistered message 'Rumble'> > If anyone knows how
>>> to
>>> fix error 3 or knows of any additional problems, feel> free to reply
>>> here.>
>>> > -Brackhar> --> > _______________________________________________> To
>>> unsubscribe, edit your list preferences, or view the list archives,
>>> please
>>> visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
>>> --
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>>
>> --
>> Gear Dev
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>



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