have you tried breaking when you see the first assert == NULL message?
then step through the code until it crashes?

On 1/27/08, Emiel Regis <[EMAIL PROTECTED]> wrote:
> Yes, I figured that out also :p It happens just after the server.dll is
> called, and after the first Assert == NULL thingy... However, the hl2.exe
> wasn't changed so I don't know what exactly fucks it up, only in debug...
>
> On Sun, 27 Jan 2008 21:22:04 +0100, Adam Maras (memzero)
> <[EMAIL PROTECTED]> wrote:
>
> > Looks like the engine is trying to call a null function pointer
> > somewhere. You'll have to get Valve's help on this one!
> >
> > //   Adam Maras (memzero)
> >
> > Emiel Regis wrote:
> >> Hi,
> >>
> >> I'm using the non-beta version of SDK and Source SDK Base as engine. I
> >> noticed this debug crash a while ago, reinstalled steam, reverted my
> >> code,
> >> lately also reinstalled Visual Studio - it's still there. ReleaseHL2MP
> >> works fine. Here is the last call stack:
> >>
> >>     00000000()
> >>      engine.dll!20188584()
> >>      [Frames below may be incorrect and/or missing, no symbols loaded
> >> for
> >> engine.dll]
> >>      engine.dll!201ed84b()
> >>      engine.dll!20188997()
> >>      engine.dll!201ed8e5()
> >>      engine.dll!20188a2e()
> >>      engine.dll!20188aec()
> >>      launcher.dll!100083e1()
> >>      launcher.dll!100083e1()
> >>      launcher.dll!10005cf2()
> >>
> >> Next, 'unhandled exception' and crash. Can somebody help me?
> >>
> >> Cheers,
> >> Emiel Regis
> >> --
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> >>
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> >>
> >
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> >
> >
>
>
>
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