Hey guys. I did this successfully on the EP1 codebase, where i could
load into CS:S maps with my mod. I added all the  spawn points (you know
to check where im spawning - EntSelectSpawnPoint), added them to the
Preserved Ents list, and defined them as such:

LINK_ENTITY_TO_CLASS( info_player_combine, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_rebel, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_terrorist, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_counterterrorist, CPointEntity );

In hl2mp_player.cpp

Other than that, i can't see why im getting a crash (It's a
non-debuggable crash aswell, none of my code as far as i can see)... I
did manage to get into one css map once (Pure luck, i hadn't coded in
the spawn points then!), but it crashed soon after loading in with a
memory could not be read - again, not my code.

I'm now stuck... HL2DM maps work, i've mounted all the content and
verified it's mounted, search paths, etc...

Any help appreciated :)



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