Hey guys. I did this successfully on the EP1 codebase, where i could load into CS:S maps with my mod. I added all the spawn points (you know to check where im spawning - EntSelectSpawnPoint), added them to the Preserved Ents list, and defined them as such:
LINK_ENTITY_TO_CLASS( info_player_combine, CPointEntity ); LINK_ENTITY_TO_CLASS( info_player_rebel, CPointEntity ); LINK_ENTITY_TO_CLASS( info_player_terrorist, CPointEntity ); LINK_ENTITY_TO_CLASS( info_player_counterterrorist, CPointEntity ); In hl2mp_player.cpp Other than that, i can't see why im getting a crash (It's a non-debuggable crash aswell, none of my code as far as i can see)... I did manage to get into one css map once (Pure luck, i hadn't coded in the spawn points then!), but it crashed soon after loading in with a memory could not be read - again, not my code. I'm now stuck... HL2DM maps work, i've mounted all the content and verified it's mounted, search paths, etc... Any help appreciated :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders