Probably because USE_DETAIL_SHAPES isn't defined.

http://www.google.co.uk/search?sourceid=navclient&ie=UTF-8&rlz=1T4GFRD_enGB211GB211&q=USE%5fDETAIL%5fSHAPES

garry

On Fri, Feb 8, 2008 at 9:44 AM, Tom Leighton
<[EMAIL PROTECTED]> wrote:
> Adding info for the uber coders here to help me :P
>
> If i run cs_militia (The only map that will actually let me spawn), i
> get console spam:
>
> detailobjectsystem.cpp (993) : Assertion Failed: 0
> detailobjectsystem.cpp (993) : Assertion Failed: 0
>
> And when i say spam... i mean spam... Every game frame... Because even
> if i type clear ive got 40kb of data before condump will dump it out...
> ( bind mouse1 "clear;condump" ) :P
>
>
>
> Tom Leighton wrote:
> > Hey guys. I did this successfully on the EP1 codebase, where i could
> > load into CS:S maps with my mod. I added all the  spawn points (you
> > know to check where im spawning - EntSelectSpawnPoint), added them to
> > the Preserved Ents list, and defined them as such:
> >
> > LINK_ENTITY_TO_CLASS( info_player_combine, CPointEntity );
> > LINK_ENTITY_TO_CLASS( info_player_rebel, CPointEntity );
> > LINK_ENTITY_TO_CLASS( info_player_terrorist, CPointEntity );
> > LINK_ENTITY_TO_CLASS( info_player_counterterrorist, CPointEntity );
> >
> > In hl2mp_player.cpp
> >
> > Other than that, i can't see why im getting a crash (It's a
> > non-debuggable crash aswell, none of my code as far as i can see)... I
> > did manage to get into one css map once (Pure luck, i hadn't coded in
> > the spawn points then!), but it crashed soon after loading in with a
> > memory could not be read - again, not my code.
> >
> > I'm now stuck... HL2DM maps work, i've mounted all the content and
> > verified it's mounted, search paths, etc...
> >
> > Any help appreciated :)
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to