Probably because USE_DETAIL_SHAPES isn't defined. http://www.google.co.uk/search?sourceid=navclient&ie=UTF-8&rlz=1T4GFRD_enGB211GB211&q=USE%5fDETAIL%5fSHAPES
garry On Fri, Feb 8, 2008 at 9:44 AM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Adding info for the uber coders here to help me :P > > If i run cs_militia (The only map that will actually let me spawn), i > get console spam: > > detailobjectsystem.cpp (993) : Assertion Failed: 0 > detailobjectsystem.cpp (993) : Assertion Failed: 0 > > And when i say spam... i mean spam... Every game frame... Because even > if i type clear ive got 40kb of data before condump will dump it out... > ( bind mouse1 "clear;condump" ) :P > > > > Tom Leighton wrote: > > Hey guys. I did this successfully on the EP1 codebase, where i could > > load into CS:S maps with my mod. I added all the spawn points (you > > know to check where im spawning - EntSelectSpawnPoint), added them to > > the Preserved Ents list, and defined them as such: > > > > LINK_ENTITY_TO_CLASS( info_player_combine, CPointEntity ); > > LINK_ENTITY_TO_CLASS( info_player_rebel, CPointEntity ); > > LINK_ENTITY_TO_CLASS( info_player_terrorist, CPointEntity ); > > LINK_ENTITY_TO_CLASS( info_player_counterterrorist, CPointEntity ); > > > > In hl2mp_player.cpp > > > > Other than that, i can't see why im getting a crash (It's a > > non-debuggable crash aswell, none of my code as far as i can see)... I > > did manage to get into one css map once (Pure luck, i hadn't coded in > > the spawn points then!), but it crashed soon after loading in with a > > memory could not be read - again, not my code. > > > > I'm now stuck... HL2DM maps work, i've mounted all the content and > > verified it's mounted, search paths, etc... > > > > Any help appreciated :) > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders