Adding info for the uber coders here to help me :P If i run cs_militia (The only map that will actually let me spawn), i get console spam:
detailobjectsystem.cpp (993) : Assertion Failed: 0 detailobjectsystem.cpp (993) : Assertion Failed: 0 And when i say spam... i mean spam... Every game frame... Because even if i type clear ive got 40kb of data before condump will dump it out... ( bind mouse1 "clear;condump" ) :P Tom Leighton wrote:
Hey guys. I did this successfully on the EP1 codebase, where i could load into CS:S maps with my mod. I added all the spawn points (you know to check where im spawning - EntSelectSpawnPoint), added them to the Preserved Ents list, and defined them as such: LINK_ENTITY_TO_CLASS( info_player_combine, CPointEntity ); LINK_ENTITY_TO_CLASS( info_player_rebel, CPointEntity ); LINK_ENTITY_TO_CLASS( info_player_terrorist, CPointEntity ); LINK_ENTITY_TO_CLASS( info_player_counterterrorist, CPointEntity ); In hl2mp_player.cpp Other than that, i can't see why im getting a crash (It's a non-debuggable crash aswell, none of my code as far as i can see)... I did manage to get into one css map once (Pure luck, i hadn't coded in the spawn points then!), but it crashed soon after loading in with a memory could not be read - again, not my code. I'm now stuck... HL2DM maps work, i've mounted all the content and verified it's mounted, search paths, etc... Any help appreciated :)
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