Adding info for the uber coders here to help me :P

If i run cs_militia (The only map that will actually let me spawn), i
get console spam:

detailobjectsystem.cpp (993) : Assertion Failed: 0
detailobjectsystem.cpp (993) : Assertion Failed: 0

And when i say spam... i mean spam... Every game frame... Because even
if i type clear ive got 40kb of data before condump will dump it out...
( bind mouse1 "clear;condump" ) :P


Tom Leighton wrote:
Hey guys. I did this successfully on the EP1 codebase, where i could
load into CS:S maps with my mod. I added all the  spawn points (you
know to check where im spawning - EntSelectSpawnPoint), added them to
the Preserved Ents list, and defined them as such:

LINK_ENTITY_TO_CLASS( info_player_combine, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_rebel, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_terrorist, CPointEntity );
LINK_ENTITY_TO_CLASS( info_player_counterterrorist, CPointEntity );

In hl2mp_player.cpp

Other than that, i can't see why im getting a crash (It's a
non-debuggable crash aswell, none of my code as far as i can see)... I
did manage to get into one css map once (Pure luck, i hadn't coded in
the spawn points then!), but it crashed soon after loading in with a
memory could not be read - again, not my code.

I'm now stuck... HL2DM maps work, i've mounted all the content and
verified it's mounted, search paths, etc...

Any help appreciated :)





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